Great article on Gamasutra with useful information about working with audio in the iOS platform. Since the launch of the iPhone, apps have been big, especially in the games sector, which has seen some sell like AAA titles. Major developers have added the iPhone to their list of available platforms for existing titles, as well as moved to develop unique titles just for it. It … [Read more...]
Tim Walston Special: It Might Be Loud: Sound Design for “The Fast and the Furious” (2001)
[Written by Tim Walston for Designing Sound] Disclaimer: I am writing these articles as an independent sound designer. Any views or opinions expressed here are simply my own, and do not necessarily represent the views or opinions of any company, corporate entity or anyone else. Any images or sounds presented are subject to copyright by their respective owners, and are … [Read more...]
Skip Lievsay Talks “True Grit” Mix
Great interview on In Contention with Skip Lievsay (Re-recording Mixer, Supervising Sound Editor) talking about the sound supervision and mix of "True Grit". Continuing today with our week-long look at the below-the-line elements of the Coen brothers’ “True Grit,” we’re chatting with sound re-recording mixer Skip Lievsay. Along with Carter Burwell, Lievsay is one of only two … [Read more...]
Detroit Chop Shop Video Diary, See How Ric Viers and his Team Create Sound Effects
[youtube]http://www.youtube.com/watch?v=toYbwj4fnLY[/youtube] The Detroit Chop Shop is a location & post sound production studio that provides sound design, sound editing and recording services for all types of media. It was founded by Ric Viers, who has started a new video series called "Detroit Chop Shop Video Diary", featuring weekly videos where he and his team show … [Read more...]
“UDK Sound Explorations”, Tutorials, Tips and Tricks on Implementing Sound in UDK
UDK Sound Explorations is a new and promising blog created by sound designer Graham Gatheral with the goal of sharing his finds and tricks on implementing sound with UDK. I've started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side of things, I've made a basic level which I can use like a sandbox environment. When I … [Read more...]
“Secrets for Great Film Sound” Webinar Report #1 – Pre-Production
I'm going to start publishing weekly reports about "Secret for Great Film Sound", a new webinar series hosted by David Sonnenschein and Ric Viers. Last week I assisted to the first webinar. It was fantastic! Ric and David talked a lot about pre-production process, including: How to work with clients (Producers, directors, etc) Budget and payments Analyzing the … [Read more...]
Speaking the Language of Horror Film Sound, New Book
Time to get yourself a new book, huh? Look at this: "A fascinating behind the scenes look at the previously unexplored territory of horror film sound.. Through in-depth analysis of sound in the films of Dario Argento and discussions with leading practitioners, this book explores our inherent relationship with sound; examining how and why specific sounds are chosen and utilised … [Read more...]




