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Art and technique of sound design

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SWC: Walt Disney Imagineers

January 24, 2011 by Miguel Isaza

[vimeo]http://vimeo.com/18945157[/vimeo] SoundWorks Collection has published a new video about the imagineers team of Walt Disney, including a visit through the amazing sound creations of sound effects artist Jimmy MacDonald. A must-watch for any of us. The vision and showmanship of Walt Disney has touched more corners of the world and hearts through his many films and theme … [Read more...]

Exclusive Interview with the Sound Design Team of “Mass Effect 2″

January 24, 2011 by Miguel Isaza

Yeah! Another of my favorite video games of the last year. Mass Effect 2 offers an impressive sci-fi adventure, full of action, detail and outstanding sound. The game was originally launched one year ago for Xbox 360 and Windows, but a few days ago it was released for PS3, so it's a perfect moment to share with you this interview I had with several guys from the audio team of … [Read more...]

Re-recording Mixers vs Sound Designers

January 24, 2011 by Miguel Isaza

Tim Prebble has published a must-read article about the relationship between sound designers and re-recording mixers, the importance of their roles, the creative challenges of each, etc. Very interesting and inspiring. Before anyone jumps to the wrong conclusion this isn’t some weird game show based on the relative merits of these roles in the creation of a film soundtrack, … [Read more...]

Sound Design Challenge #6 Announced

January 24, 2011 by Miguel Isaza

Shaun Farley has announced the sixth sound design challenge. This time, the participants will also have the opportunity to contribute to a library package of creature sounds, which will be available for the participants and judges. The inspiration for this month’s challenge occurred a few months ago. I was out to lunch with some audio friends of mine, and we somehow got on the … [Read more...]

Tim Walston Special: Follow the White Rabbit…

January 21, 2011 by Miguel Isaza

[Written by Tim Walston for Designing Sound] … And don’t let it get away! One of the things I love most about sound design is the challenge of creating something new. What am I going to make for that on the screen? What the heck does this sound like? How am I ever going to make the sound I hear in my head… come out of these speakers? What do I do if I have no sound in my … [Read more...]

“Star Wars: The Force Unleashed II” – Exclusive Interview with Brian Tibbetts and Damian Kastbauer

January 21, 2011 by Miguel Isaza

I'm still playing Star Wars: The Force Unleashed II and you? As usual, LucasArts deliver a really great sounding game, worthy of belonging to the saga. Here is an interview I had with two of the minds behind the sound of this fantastic game: Lead Sound Designer Brian Tibbetts and Technical Sound Designer Damian Kastbauer (Implementation). DS: How did you get involved in “Star … [Read more...]

The Sound of “Brink”

January 20, 2011 by Miguel Isaza

Chris Sweetman, Audio Director at Splash Damage, has published a very interesting article about the sound of "Brink". Let's read: INTRODUCTION I'm Chris Sweetman, Audio Director at Splash Damage, and this developer diary is all about Brink’s sound design. What does an Audio Director do all day? Well, I'm responsible for the quality of everything that is heard in our games, … [Read more...]

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