screenshot from "The Psychology Behind Video Game Sounds (1972-1998), wired.com Cool overview of the history of game sound design and psychoacoustics. With insight from senior audio director at Blizzard Entertainment Russell Brower, the article plunges the depths of vintage 8bit and 16bit games and their sound design. The "dying" sound in 'Space Invaders' and the coin grab … [Read more...]
postPerspective: The Meg: What does a giant shark sound like?
Image from postPerspective In this article, Jennifer Walden explores the work of Erik Aadahl, Ethan Van der Ryn, Jason Jennings and the E² Sound team on Warner Bros. Pictures’ The Meg. The music is very sparse, just a little bit of violins to give you that shiver up your spine. Then, WHAM!, the sound of the attack just shakes the whole facility. Read the full article on … [Read more...]
Sound & Picture: Crafting the Sound of The Handmaid’s Tale
Canadian Supervising Sound Editor Jane Tattersall discusses the aspects and creative considerations for determining the sonic approach to the award-winning Hulu original series. With the approach of the 2018 Primetime Creative Emmy Awards, a look back at this detailed article provides may provide some context for the sound of the series, especially considering the nomination … [Read more...]
Lost Landscapes | Opening a Trans-Dimensional Portal Using Time-Based Effects
Part 1 of a 3 article series, discussing the influence of game audio on the creation of systems for the playback of sound, specifically in relation to playing guitar within the construct of an elaborate realtime effects system for guitar. Does sound have the ability to slow down the turning of the earth? Not scientifically, but perceptually? Somewhere … [Read more...]
When Sound Matches Setting
This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over the world. Movies can be set in naturalistic … [Read more...]
Creative Field Recording: How to Record Quiet Nature Sounds
Image from Creative Field Recording In this article, Paul Virostek gives an overview of the challenges which field recordists face while recording quiet outdoor spaces and how he deals with "the threat of noise." [It] is the more subtle atmospheres that prompt one of the most perplexing questions of the craft: how can you record quiet wilderness sounds? Read the full article … [Read more...]
Interview: Dan Olmsted on the Saul Zaentz Film Center and Fantasy Studios
With the announced closure of Fantasy Studios on September 18, 2018, I thought it would be fitting to talk to someone who was there at the time of it being a film center. I tracked down Dan Olmsted, who worked at the Saul Zaentz Film Center on films such as The English Patient, Amadeus, Boogie Nights, K-19: The Widowmaker, and Fern Gully 2. Dan still works in the Zaentz Media … [Read more...]