As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they're merely thoughts...ideas. Think of this as stream of consciousness over a wide span... Sound is a representation of time. Actually, that doesn't sit right. Sound IS time. If you think … [Read more...]
Sunday Sound Thought 2 – The Best Ideas
This is probably evident to a lot of people, but your boss has a huge impact on how good your project sounds. I'm talking about the director, or the game designer. If you want to get any of your ideas into the project, you have to get them to buy off on it. This is probably an obvious statement, but how often do we remind ourselves of it? MPSE does an awesome job of honoring … [Read more...]
Sunday Sound Thought 1 – Hearing Changes
Happy New Year! You may have noticed that I've been far less active on the site lately [...or maybe you haven't and I'm just a narcissist]. I've taken a step back from the site's more regular content, but I wanted to challenge myself to something. I'm going to try to post a musing on sound once a week for the next year. I'll probably fail, but I want to keep the juices flowing. … [Read more...]
News: A Sound Effect – Make Your Own Christmas SFX
In keeping with the festive spirit of the holidays, Asbjoern Andersen of A Sound Effect has compiled a collection of brief guides on how to create some iconic Christmas sound effects. Head over to the blog to find some quick and useful tips on recreating some very familiar SFX-- but don't be fooled, these tips will help you long after the new year rolls round! … [Read more...]
Sound Show – The Revenant, with Randy Thom and Martin Hernandez
This Saturday (December 19th), attend a discussion of the sound for Alejandro Iñárritu's The Revenant with Supervising Sound Editors and Sound Designers Randy Thom and Martin Hernandez. The presentation will be held at the Fox studio lot in Los Angeles, CA, at 7PM. Please note that this not a film screening, but a discussion of the design work that went in to particular scenes … [Read more...]
News: Steve Green & Giant Squid Studios – Audio Narratives
As sound designers, our jobs usually entail creating a vivid sonic world to accompany a narrative. But often, the nature of the worlds we are creating presents some unique challenges; there's no doubt this was the case on ABZÛ, an upcoming underwater exploration game from Giant Squid Studios. In a recent blog post, Giant Squid's sound designer Steve Green delves into their … [Read more...]
News: SoundToys “Give a Little, Get a Little”
Want to score some excellent plugins from perennial favorite manufacturer SoundToys? Want to give to a worthy charity during the holiday season? Well, good news: you can do both, thanks to a great initiative SoundToys has recently started, called "Give a Little, Get a Little." The idea is, SoundToys will be offering one of their "Little" plugins as a pay-what-you-can … [Read more...]

