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News: Steve Green & Giant Squid Studios – Audio Narratives

December 15, 2015 by admin

As sound designers, our jobs usually entail creating a vivid sonic world to accompany a narrative. But often, the nature of the worlds we are creating presents some unique challenges; there’s no doubt this was the case on ABZÛ, an upcoming underwater exploration game from Giant Squid Studios.

In a recent blog post, Giant Squid’s sound designer Steve Green delves into their approach to creating the sonic elements that would accompany and enhance this underwater world, with some special attention to how the audio would help create the narrative experience the team was looking for. Head over to the blog to read more!

Filed Under: news Tagged With: abzu, convolution, game audio, IR, narrative, sfx, sound design, steve green, techniques, tips, underwater

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