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From Audio to Executive Producer – An Interview with Marcelo Goedert

August 10, 2016 by Shaun Farley

Guest Contribution by Victor Zottmann Marcelo Goedert is an audio producer specialized in radio and advertisement productions, who is now working as an executive producer for motion pictures. Recently, he has produced the Brazilian feature film, Uma Loucura de Mulher. In addition, Marcelo has studied both Communication and Business Management at a Masters level at Universidade … [Read more...]

Sunday Sound Thought 32 – The Minimalist Sound of Samurai Jack

August 7, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I recently started watching through Samurai Jack again, and the minimalist approach to the sound (in … [Read more...]

Evoking emotion in pure sound design

August 3, 2016 by Rev. Dr. Bradley D Meyer

  When we discuss what makes the sound in any medium: film, music, video game, theater, etc. effective, it usually boils down to one of four aspects, and often all four: the detail in the design, the emotion conveyed, the way the sound meshes with the visuals, and the mix of the sonic elements. When sound design exists on its own, with visuals and voiceover removed or … [Read more...]

Monthly Theme: Pure Sound Design

August 1, 2016 by Richard Gould

The word "audience" is derived from the Latin word "audire", which means "hear". From musique concrète to pop music, radio imaging to radio dramas, audio books to audio tours, there are still times in our overly sensory stimulated lives when we're asked to simply, "just, listen". Typically though, whenever you're playing the role of an "audience" member (whether you're watching … [Read more...]

Sunday Sound Thought 31- Change How the Client Describes Sound

July 31, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I was looking through my notebook again, and I came across an idea I'd completely forgotten about. I've got a … [Read more...]

GDC Vault Releases Martin Stig Anderson’s INSIDE GDC Talk

July 27, 2016 by Craig Deskins

Martin Stig Anderson's fantastic audio showcase of Playdead's newest game, INSIDE, has just been released on the GDC Youtube Channel.  He thoroughly explains some of the system design that drives the audio of the game, and he helpfully includes examples from his Wwise project to demonstrate them.  This video provides great insight into the inner-workings of a complex game sound … [Read more...]

Outside the Box – Audio Hardware in a DAW Workflow

July 26, 2016 by Samuel Ejnes

Today’s sound world is dominated by the digital audio workstation, and within that domain, the plugin is king. Modern workstations and DSP offer an unmatched level of power and flexibility compared to what was available using physical audio processing hardware. However, a quick look at the burgeoning modular scene shows that there is a renewed interest in hardware for sonic … [Read more...]

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