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Sunday Sound Thought 50 – Being Mindful of the Present (…Sound)

December 11, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This week is an extension of last week's thought. It's also partly inspired by a recent re-watch of In Pursuit … [Read more...]

Sunday Sound Thought 49 – Venn Diagram of Sonic Worlds

December 4, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… Last week, my wife and I were driving back through San Francisco from a family gathering. As we were stuck in … [Read more...]

Through the Norwegian Woods: An Interview with Dan Wakefield

November 30, 2016 by Adriane Kuzminski

It began as a student project and became a successfully-funded Kickstarter, a GDC "Best in Play" exhibitor, and the "Sound of the Year" winner at the 2015 Norwegian Game Awards. After three years of hard work, Through the Woods was publicly released last month to let players traverse its immersive and fantastical landscape full of the usual Norwegian things: fjords, lush … [Read more...]

Sunday Sound Thought 48 – Tension in Rhythm

November 27, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… One of the most effective uses of sound design that I heard recently didn't come from a film, tv program or … [Read more...]

Dehumaniser II v1.2.1 Review

November 23, 2016 by Richard Gould

I remember remarking to an audio plug-in developer at GDC earlier this year that for a plugin to be widely adopted amongst working professionals (especially those in the film post-production community) I felt that before anything else, it had to save the user time. Original ideas, new workflows and cool sounds are all well and good, but if it extends an already complex and … [Read more...]

Planet Coaster’s Sound Designer Watson Wu Rent Entire Theme Park For Sound Recording

November 23, 2016 by Michael Klier

Watson Wu, Sound Designer for recently released Coaster Park Simulation Game Planet Coaster, recently shared some interesting behind the scenes videos & how he shut down an entire theme park for the recording sessions. Source: PC Games N https://www.youtube.com/watch?v=AGYhbuS8Nzo https://www.youtube.com/watch?v=B-LKZHJHiG4 … [Read more...]

Sunday Sound Thought 47 – Breaking Our Own Expectations

November 20, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This morning I met a woman whose voice did match what I expected. When looking at her...her physical presence, … [Read more...]

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