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Our Favorite Sounds of 2018

December 31, 2018 by Jack Menhorn

The year 2018 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support throughout the year(s). There have been so many great films, shows, games, and events in 2018 that we thought we would share some of our favorites for you to go … [Read more...]

This Is Not A Train: An exploration of meaning, emotion and the roles of sound in film through ambiguity and reassociation

December 26, 2018 by Doug Siebum

This is a guest contribution by Carlos Manrique Clavijo. Carlos Manrique Clavijo is a Colombian/Australian sound editor/sound designer and animation producer based in South Australia. He's worked on award winning fiction, documentary and predominantly, animation from 2002. With Ana María Méndez, he is the co-founder of animation company, KaruKaru. Carlos has taught film … [Read more...]

Interview: Johnnie Burn on Creating the Sound for The Favourite

December 19, 2018 by Korey Pereira

Johnnie Burn working with an Avid S6

Korey Pereira: Johnnie, thanks for taking the time to talk to me and the designingsound.org readers about the sound of Director Yorgos Lanthimos’ latest film, The Favourite. This is the third of Yorgos’ films you have worked on; how did that relationship begin? Johnnie Burn: Hi Korey! Thanks so much for your time. I’ve got so much from Designing Sound and feel really … [Read more...]

Interview: Aaron Glascock on the theme of “hibernation” in sound design

December 18, 2018 by Doug Siebum

Aaron Glascock is a supervising sound editor, sound designer, and re-recording mixer with a long list of films behind him. To date he has received the MPSE Golden Reel for his work on War of the Worlds, an Oscar nomination for Birdman or (The Unexpected Virtue of Ignorance), and has received several other nominations. More recently, he has worked on Creed 2 and … [Read more...]

Interview: Mac Smith on Experimentation

December 14, 2018 by Doug Siebum

This interview was originally conducted for inclusion in our “experimentation” theme. Mac Smith is a Sound Designer and Supervising Sound Editor at Skywalker Sound, who has been working on films since 1999. Mac has worked on Toy Story 3, Tron: Legacy, Dawn of the Planet of the Apes, Little Evil, and Transpecos, as well as many other films. DS: Can you tell us about your … [Read more...]

Creating the sound for the animated film, Tightly Wound

November 23, 2018 by Korey Pereira

Korey_TightlyWound_FoleySession

Working in post sound, there tends to be a lot of commonalities between projects. In general, we don’t start work until the picture has been shot and edited. When the files come in, we divide up the editing, record foley, record adr, and schedule the final mix. The post sound process for an animated film is a little different. Most notably, work begins before a single frame … [Read more...]

The Sound of Battlefield V

November 5, 2018 by Morten Brogaard

Total immersion has been a keyword for the Battlefield game series. DICE strive to achieve this in every aspect of the game and audio plays an important role. In this video interview with lead sound designer Andreas Almström and senior audio director Bence Pajor from the audio department of DICE, they talk about the sound of the new Battlefield V. They talk about how they … [Read more...]

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