As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… If you're not on the Facebook Sound Design group (the one with Curious George holding a boom as the header … [Read more...]
Plugin Research and Development at iZotope: An Interview with Matthew Hines
Matthew Hines is an audio technologist specializing in post production and audio mastering by day, and a keyboardist by night. Hailing from England, where he cut his teeth editing MIDEM award-winning classical recordings, dialogue and audio restoration for Nimbus Records, he's called USA home for the last eight years. Freelancing as a sound designer and dialogue editor for … [Read more...]
Glitchmachines release Quadrant
Quadrant is a new modular sound generator and effects processing plugin geared towards experimental sound design. It features a broad selection of modules, connectable through a graphical patching system, allowing for a very wide and customizable range of sounds and effects. The plugin can be used to generate textures, or as an effects processor, providing a number of different … [Read more...]
An Interview – Ira Greenberg
Ira Greenberg is director of the Center of Creative Computation and is a professor at SMU. He's had a career as a painter, animator, designer, programmer, arts director, professor and author. In addition to having lectured at universities across the world, he's authored three books on creative coding, including the first major reference for Processing. His current research … [Read more...]
Creating the Spaces of Ambience
Guest contribution by Michael Theiler (Kpow Audio) Situating an Ambience When creating ambiences for games (this applies equally to film), I am striving to make them blend into the background and not mask any important in game sounds. For most ambiences, these are the most important qualities that I am attempting to resolve. In order to achieve this, I need to firstly focus on … [Read more...]
Psychoacoustics: Faking the Space
When building the space that sounds occupy, it may sometimes seem like overkill to load up those DSP hungry (though wonderful) reverb plug-ins. They can be a pretty big load when it comes to even the mildest amount of spatialization, and it can also be time consuming to configure one to emulate an outdoor space. I thought it would be worth sharing a trick of mine for both … [Read more...]
Linear Vs. Minimum Phase EQ
There's a great little article over on The Pro Audio Files exploring the difference between Linear and Minimum Phase EQ's. I've been lucky enough to talk about it with some people far smarter than I am at AES conventions, and the article provides a concise but pointed introduction to the subject. One of the most popular searches relating to linear-phase EQ on Google is … [Read more...]