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The Theatre Sound Colloquium (and thoughts on sound design)

August 20, 2013 by Varun Nair

Guest contribution by Andy Farnell Images by Jemima Yong This article is the first of two part series on two sound symposia that recently happened in the UK.  The Theatre Sound Colloquium – June 28 2013 First off, the last days of June. The sun finally came out in the UK in time for a splendid Glastonbury Festival, and I was in London for the Theatre Sound Colloquium held … [Read more...]

A Quick Introduction to SuperCollider

April 26, 2013 by Shaun Farley

Guest Contribution by Graham Gatheral Let's be honest: code can be daunting. All those words and numbers and operators and punctuation errors... For a start, there's no GUI. How are you supposed to make anything without a GUI?! Well, as we'll see later we can make a GUI-based synth in SuperCollider with just a few dozen lines of code! But let's put GUIs to one side for now, … [Read more...]

Procedural Audio: An Interview with Nicolas Fournel

June 4, 2012 by Varun Nair

Nicolas Fournel has had a long career with game audio and has been at the forefront in the research and development of audio tools. He maintains procedural-audio.com, a repository of procedural audio information and the recently created the Procedural Audio Interest Group. He was more than happy to add his voice to the procedural audio series based on his varied experiences in … [Read more...]

Game Audio Podcast #17 – Post GDC Wrap Up 2012

April 29, 2012 by Michael Taylor

The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library provider Rabbit Ears Audio. Our  hosts also discuss the GANG awards, FMOD Studio, and newly emerging procedural plug-in formats for audio middleware, such as AudioGaming's AudioWeather. You can check out … [Read more...]

RjDj – Crafting ‘Dimensions’

April 7, 2012 by Varun Nair

Robert Thomas and Joe White from RjDj, known for crafting interactive sound-musical worlds on iOS devices, were kind enough to spend an afternoon sharing their thoughts on interactive soundscapes and music, technical and creative limitations, Pure Data, procedural techniques and their latest app 'Dimensions'. You most definitely would have heard of their 'Inception App', … [Read more...]

Procedural Audio: Interview with Andy Farnell

January 18, 2012 by Varun Nair

[Continuing with the procedural audio series...] Andy Farnell - a familiar name in computer audio - is a computer scientist, sound designer, author and a pioneer in the field of procedural audio. He is a visiting professor at several European Universities and a consultant to game and audio technology companies. His book, 'Designing Sound', is a bible for procedural sound and … [Read more...]

AltDevBlogADay: Putting the audio back in “audio programmer”

June 13, 2011 by lostchocolatelab

An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings: New game designs based on audio analysis, sound effects generated at runtime with procedural audio, … [Read more...]

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