Dren McDonald shares his third and final entry on the audio production of Gathering Sky. Written during the game's development, the first two entries focus on keeping an open mind when joining a team late in the game's development and maintaining this flexible mindset while composing and recording a live studio session. In the final entry, a post mortem, McDonald further … [Read more...]
Designing GuitarMonics for Kontakt
Guest Contribution by Rodney Gates Greetings! Welcome, and thanks for checking out this (TL;DR) article on the creation of the virtual instrument sample library, GuitarMonics, designed for Native Instruments’ Kontakt software. It was a long road from concept to completion, and I thought it might be a good idea to discuss some of the processes and discoveries I learned along … [Read more...]
Getting professional quality sound design with what you’ve got – a post-mortem for Robert Glickert’s DR0NE
By Mark Camperell - Founder / Creative Director at Empty Sea Audio Services THE MISSION DR0NE is a high-concept, sci-fi web series that is exclusive to YOMYOMFnetwork, a new professional YouTube channel. The series is executive produced by Justin Lin (Fast and Furious, Fast Five) and directed by Robert Glickert. DR0NE stars Lance Reddick (The Wire, Lost and Fringe) and … [Read more...]