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Sunday Sound Thought 13 – Contact Hearing

March 27, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… In a previous post, I posited that perhaps hearing is a specialized function of touch. An experience I had on … [Read more...]

Sunday Sound Thought 9 – Constructing Which Reality?

February 28, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… Though it's not the first time Randy Thom has voiced his opinions about "detail" in sound design, his first … [Read more...]

Sunday Sound Thought 8 – Solipsism

February 21, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… Solipsism is the idea that the only thing that can be confirmed in life is the existence of one's self. Whether … [Read more...]

Life Lessons and Audio Education

January 14, 2015 by Shaun Farley

Guest Contribution by April Tucker Having a degree in audio can be a double-edged sword. This was a lesson I learned after one of my earliest interviews, not long after completing my Master’s Degree (in Sound Recording). I was new to Los Angeles and interviewing for part-time tech work. It seemed to be going well until the interviewer said, “I don’t even have friends with … [Read more...]

Auditory Perspective: Putting The Audience In The Scene

August 21, 2013 by Jack Menhorn

  By Karen Collins Adapted from a forthcoming article in Animation: An Interdisciplinary Journal   An often overlooked aspect of sound design is the use of sound to create a sense of identification for the audience. Just as with using point-of-view with camera angles, sound can be used to create an auditory position for the listener/audience, putting … [Read more...]

Sonic/Temporal Ambiguity as Evidence of Psychosis in Martha Marcy May Marlene

May 6, 2013 by Shaun Farley

"Where are we?" "Connecticut." "No. How far are we?" "From what?" "Yesterday." Directed by Sean Durkin, Martha Marcy May Marlene (2011) centers around the damaged psyche of Martha, portrayed by Elizabeth Olsen. Martha is a young woman who, through the time spent living as part of a small farm commune, has lost nearly all sense of boundaries...from social through temporal. … [Read more...]

Creating the Spaces of Ambience

December 29, 2012 by Shaun Farley

Guest contribution by Michael Theiler (Kpow Audio) Situating an Ambience When creating ambiences for games (this applies equally to film), I am striving to make them blend into the background and not mask any important in game sounds. For most ambiences, these are the most important qualities that I am attempting to resolve. In order to achieve this, I need to firstly focus on … [Read more...]

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