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Ideas in Sound Design: Deprivation and Barriers – Part 2

March 9, 2012 by Shaun Farley

Cross-posting from my personal blog. This article is the follow up to Part 1 of Ideas in Sound Design: Deprivation and Barriers. I've gathered a selection of media to discuss the ideas presented in the original article. I will focus on three films and one video game trailer: Saving Private Ryan, The Diving Bell and the Butterfly, Fight Club and Mass Effect 3's Take Earth … [Read more...]

Ideas in Sound Design: Deprivation and Barriers – Part 1

February 22, 2012 by Shaun Farley

Cross-posting from personal blog. I've had two ideas take obsessive root in my brain recently. They're not new concepts, nor are they new to me. My first introduction to them was 8 years ago now, but I find myself pondering them with the regularity that my dog wants food. [Now? Now?! ...........Nooooow?] They're worth talking about in a public space, because I hope they'll … [Read more...]

Bruce Tanis Special: Scale/Perspective on Cutting Sound Effects

July 20, 2010 by Miguel Isaza

Creating sounds for gadgets, machinery, and weapons beyond any mundane character they may have as ordinary objects is a core task of sound effects design. To be sure, there are many of these core tasks, or categories, that most of our work as designers falls into. Creatures and Monsters, Alien Planets, Future Tech, and Comic Book Violence effects are examples of some others. … [Read more...]

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