(This one fell through the cracks for our noise feature last month, we bring it to you now...better late than never. ;) SF) I’ve spent most of my engineering career (the last 13 years or so) doing my best to eradicate noise from my work. Working to tape as a music engineer I became well acquainted with noise gates and expanders (equipment I haven’t made any serious use of in … [Read more...]
Separating Your Signal from the Noise: The Intersection Between Bit Depth and Branding
As a sound designer, there are many different thoughts that come to mind when considering a topic such as noise. Everything from using tone generated noise, like white noise in the designing of sound effects, to a technical discussion on different types of dither algorithms, but when I kept thinking about noise, one slightly different viewpoint of the word "noise" kept coming … [Read more...]
Designing Sound Discussion Group – Acoustics Webinar #2 (Room Treatment)
If you've attended any of our previous Designing Sound Discussion Group presentation in the past (and have been anxiously awaiting the follow up presentation to last month's with Dennis Foley from Acoustic Fields), you may be wondering where the registration link is. We're going to try out something a little different this time...Google Hangout OnAir. What does that mean … [Read more...]
Noise, Storytelling with Sound, and Visuals on the Radio with Radiolab’s Jad Abumrad
I recently had the chance to chat with Jad Abumrad, creator and co-host of WNYC's Radiolab. Each episode of Radiolab explores ideas in science, technology, and the universe at large through a seamless blend of expert interviews, sound design, and music. Together with co-host Robert Krulwich, the show has covered topics such as sleep, colors, cities, and loops, just to name a … [Read more...]
“The quieter it is, the more you hear!” – Chuck Michael on the sound for Stoker
Sound is the most invisible part of the film. That’s probably why it’s quite rare for the sound of a movie to be mentioned in the press. But it happens, fortunately, and the film Stoker is a great example – this latest work by acclaimed Korean director Park Chan-wook premiered at this year’s Sundance, and since then the prolific and powerful sound design has been getting a lot … [Read more...]
All the noise, noiSE, noISE, NOISE…
Is it really August already?! Time to roll out our next featured topic then! When most people talk about "noise," they're referring to something that is distracting or detrimental, an interference if you will, to their ability to focus on something. We have that in audio; however, that's only one definition of noise. in our world. We also have laboratory style noise...in the … [Read more...]
Acoustic Dirt
Guest Contribution by Rob Bridgett who is (probably) the most Easterly Audio Director in North America. 47º 34' N, 52º 41' W. Since June, 2000 he has worked as a video game developer. DESIRABLE NOISE There are a lot of problems in the modern world with noise, and it is interesting the effect that the aesthetic of noise has had on media such as film, game, radio … [Read more...]