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Art and technique of sound design

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Thanks to Our April Guest Contributors

May 1, 2013 by Shaun Farley

Well, the flood gates certainly opened up at the end of the month...didn't they? We've got a lot of people to thank for their guest contributions to April's theme (and a few welcomed off-topic contributions). So, I'm going to get right to it! A hearty "Thank You" goes out to... Andreas Jonnson - Designing Ambiences in Max/MSP Aurelien Folie and David Sonnenschein - 3 … [Read more...]

Using Max/MSP To Build a Fictional Language Dialogue System

April 29, 2013 by Jack Menhorn

Guest post by Naila Burney.  A major challenge in video games is to record and manage thousands of dialogue lines. In Mass Effect 3, for example, forty thousand lines were recorded, and in Saints Row: The Third, eighty thousand lines were needed. Having to deal with so much dialogue can be extremely time consuming and expensive.  For this reason, I decided to build a prototype … [Read more...]

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