As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… As I wrap up this live action VR/360 short I've been working on, I've been starting to postmortem the process … [Read more...]
Sunday Sound Thought 20 – Pulling Focus
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… A few weeks ago, I talked about the idea of a sonic version of the "visual zoom." This past week, I had the … [Read more...]
Sunday Sound Thought 18 – Dependent Perception
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I've had this one in the topic queue for a while, but couldn't quite figure out how to approach it here...until … [Read more...]
Sunday Sound Thought 17 – Sonic Zoom
I struggled with the idea of posting one of these today. A friend of mine, and to much of the community as well, Jory Prum passed away Friday night. Ultimately, I think it's important to keep moving forward in life. We're working on collecting some thoughts about Jory to post later today/tomorrow. For now, here's something I think he would have appreciated … [Read more...]
News: SoundWorks Collection Interview Series – Mark Ulano & Hateful Eight
In a recent entry in their interview series, SoundWorks Collection speaks to Mark Ulano, production sound mixer for Quentin Tarantino's upcoming film, The Hateful Eight. Take a listen and hear stories that could only originate from a Tarantino shoot, told by one of the best productiou sound mixers in the business. … [Read more...]
Sunday Sound Thought 2 – The Best Ideas
This is probably evident to a lot of people, but your boss has a huge impact on how good your project sounds. I'm talking about the director, or the game designer. If you want to get any of your ideas into the project, you have to get them to buy off on it. This is probably an obvious statement, but how often do we remind ourselves of it? MPSE does an awesome job of honoring … [Read more...]
Review: Sonarworks Reference 3 & Measurement Microphone
Oh The Variables When you consider the variables in play when dealing with audio, it amazes me that we’re able to create anything that sounds even half-decent to someone else. Author-End Variables How the authorship software processes audio Digital-to-analog conversion quality Unbalanced monitors / headphones The acoustic space Monitor placement Mix … [Read more...]