Andrea Chang, a Senior Sound Designer at Microsoft, has recently begun a blog series on the emerging field of audio forensics. The first post in the series focus's on Speaker Recognition and provides some great modern examples of its use. Check it out by following this link to her blog: Audio Forensics - Speaker Recognition For this and other posts by Andrea, check out … [Read more...]
News: Remastering Gears of War – Audio
What is your favorite sound effect from a video game? Reminiscent sounds from arcade, Atari and Nintendo games often come to mind, but effects from a few modern games have also become classics. Yet it is not from their nostalgic qualities that they join Mario's square waves but rather from their versatility and ability to evoke sensations of skin-raising, visceral empathy. I … [Read more...]
News: The Sound of Killer Instinct, Season 2
In a recent video, some members of the Killer Instinct sound team, including Zachary Quarles, Adam Isgreen, Mick Gordon, Chase Ashbaker, and Jeff Dombkowski, discuss some of the unique approaches and techniques they used in creating the sounds for some of the new characters featured in the second season of the game, including how they created fire effects, scarab attacks, and … [Read more...]
"Fable III" – Exclusive Interview with Kristen Quebe, Kristofor Mellroth and Shannon Potter
Fable is one of those unique games with features that keep you intrigued all the time. That includes the sound, which is fantastic. I loved the sound work on Fable III, so I interviewed several members of the audio team: -- Kristen Quebe - Sound Design Supervisor -- Kristofor Mellroth - Sound Design Director -- Shannon Potter - Sound Supervisor at Soundelux DS: Could you guys … [Read more...]
Alan Rankin on the Sound Design of "Alan Wake"
Alan Wake is one of my favorite games of this year. This dark story really intrigued me. The sound work is also fascinating, and for that, here are a couple of thoughts from Alan Rankin (Soundelux), sound design supervisor of the game. Supervising Sound Designer and Academy Award-nominee Alan Rankin headed a team of sound designers who, under the direction of Microsoft Game … [Read more...]
Game Audio at Gamefest 2010: Presentations and Recordings
Some of the presentations and audio recordings of the Gamefest 2010 Audio panels are available now for download. High fidelity meets deep interactivity in today’s top game audio implementations. Now take it to the next level, and learn about the wide array of technologies currently available to create, develop, manipulate, and render dynamic and immersive sound for your titles … [Read more...]
Audio Implementation Greats #4: De' Bug and the Tale of the DSP Sound-Bomb
At the Game Developers Conference Audio Boot Camp in 2006 Scott Selfon, Senior Audio Specialist at Microsoft, peeled back the layers of the onion for game audio newbies and exposed those in attendance to a Project Gotham Racing 3 debug build which allowed audio designers to visualize the parameters of sound propagation emanating from various points on the vehicle. If you can … [Read more...]