Guest Contribution by Michael Theiler of Kpow Audio We always knew The Banner Saga was going to be something special. First contact with the guys behind it was so positive and just easy. Our meetings and emails hit all the rights notes creatively so much so we just knew it was going to be an exhilarating ride. We weren’t wrong. Working on a project with such rich creativity … [Read more...]
Sound Librarian Location Recording Workshop 2013
Guest Contribution by: Michael Theiler The creation of sound is a very specific area of production requiring unique skills that can take time to learn through practise. Some people like myself take part in University courses to help get the skills and knowledge required to perform to the exacting standards required of the industry. I have a … [Read more...]
Design’s Future Potential Engaging Audio
Michael Theiler has posted a new article on Gamasutra in response to Rob Bridgett's "After Sound Design" I have been buoyed recently due to some excellent writings by Ariel Gross and Rob Bridgett talking about game development, and also by my own sense of belonging in the world of games. We are at such an exciting and interesting point in history as it relates to games, and … [Read more...]
Thanks to our December Contributors
It's been a great month here on Designing Sound! We took a gamble in November with the new monthly features format, and it's been paying off in spectacular fashion. This site would not be so special without the support and contributions of the community it serves. A hearty round of thanks goes out to this month's guests: Ian Palmer, for his examination of just a few of the … [Read more...]
Creating the Spaces of Ambience
Guest contribution by Michael Theiler (Kpow Audio) Situating an Ambience When creating ambiences for games (this applies equally to film), I am striving to make them blend into the background and not mask any important in game sounds. For most ambiences, these are the most important qualities that I am attempting to resolve. In order to achieve this, I need to firstly focus on … [Read more...]