Matthew Marteinsson (Klei Interactive) just announced the details for the 2nd installment of CarouselCon, a gameaudio community event featuring crowd sourced micro talks/presentations during lunch breaks at GDC. For further details, location and how to get involved read the full announcement here. … [Read more...]
I Started an Audio Podcast and So Can You
Guest post by Matthew Marteinsson So podcasts… there’s a lot of them. I’ve been running one for three years now and feel we’ve got a pretty good listenership. Maybe you’ve heard of it, maybe you haven’t. It’s Beards, Cats, And Indie Game Audio, or #BCAIGA as I like to call it. (I’ve got a thing for unwieldy acronyms). I co-host with Gordon … [Read more...]
How I Learned to Stop Worrying and Love the Restrictions
Guest contribution by Matthew Marteinsson. Audio Director at Klei Entertainment. Klei recently released Invisible Inc. Restrictions. Usually it’s a bad thing. Something we fight against and work around. I certainly look back at the restrictions of old consoles with no fondness. But then you look at what The Beatles did with a 4 track (well a couple of 4 tracks and some … [Read more...]
News: Tonebenders Podcast Ep. 37 – Matthew Marteinsson
In the newest episode of the Tonebenders Podcast, two audio podcasts collide when Matthew Marteinsson of Beards, Cats, and Indie Game Audio joins Rene Coronado to delve into the unique challenges of audio for interactive media. Matthew brings his expertise on game audio to bear on workflow, session organization, and asset mixing and mastering, among other subjects. You can find … [Read more...]
Beards, Cats and Indie Game Audio – On Listening
The gents with impressive facial hair over at the Beards, Cats and Indie Game Audio Podcast have glommed onto this month's theme of "Listening". You can check out the full episode here. Thanks go out to Matthew Marteinsson (@mattesque) and Gordon McGladdery (@AShellInThePit) for contributing to this month's discussion! … [Read more...]
A Little Overdue Thank You
I've been a bit remiss in my duty lately, and there are several people who need to be thanked for their contributions on the site. To begin, let me thank two gentlemen who contributed in May: Randy Thom - for his thoughts on "Time" as both an element in sound design, and a work-flow issue Jeremy Peirson - for taking the time to discuss his work on the film Looper … [Read more...]
The Dynamics of Mark of the Ninja
Guest Contribution by Matthew Marteinsson At first listen you can tell Mark of the Ninja is a game with a wide dynamic range. The game is all about being hidden and safe or out in the open with the danger of being seen. A very binary visual contrast between being hidden and visible informs the player clearly which state they are in. When hidden, the player has got time to … [Read more...]