Martin Stig Andersen (Limbo, INSIDE) has written an extensive piece about his recent work on Wolfenstein II: The New Colossus in which he describes his use of Baschet Instruments, unique sound sculptures created by two French Brothers named François and Bernard Baschet. You can read the full article here. … [Read more...]
Sunday Sound Thought #64 – The Extra-Dynamics of INSIDE
The thing about wisdom is that you can't really ever receive it. You can read and watch everything there is to find about sound and come away with little more than good conversation. Lessons have to be learned personally, and experience only ever happens to you when you're ready. So it is that I feel myself finally ready to think seriously about some of the things I've seen … [Read more...]
Martin Stig Andersen On Using A Human Skull For The Sound Design Of “INSIDE”
In a recent article on Gamasutra Martin Stig Andersen, well known for his Audio work on "Limbo", shares some insight on his Sound Design process for Playdead's new title "INSIDE" & how he used a Human Skull for sound processing. You can read the full article here. … [Read more...]
Thoughts and opinions on sonically handling fail states in video games
Picture by gratisography In regards to this month about “failure”, I wanted to bend the subject a bit by talking not about human failure but handling failure as part of an audio designer job for a video game. For this, I decided to ask people who worked on games where character failure is prominent or even a central point. With no further addition before delving into the … [Read more...]
Sonic Centaurs: An Exploration of the Common Grounds Between Music and Sound Design
Guest Contribution by Carlos Alberto Manrique Clavijo "The vocation of the sound film is to redeem us from the chaos of shapeless noise by accepting it as expression, as significance, as meaning. . . ."[0A] "(…) When does sound become music? Above all, in the supreme states of pleasure and displeasure experienced by the will, as a will which rejoices or a will … [Read more...]
Develop: Martin Stig Andersen on “Limbo”
This month's issue of Develop Magazine is now available for download. On its heard about section, John Broomhall talks with Develop award winner Martin Stig Andersen, composer and sound designer of Limbo. GAME AUDIO people are still talking about Limbo. They may be for some time. One leading audio developer recently stated publically they would likely have made a terrible job … [Read more...]
“Limbo” – Exclusive Interview with Martin Stig Andersen
It takes a strong game to weave so seamlessly the combination of art contained within. Limbo was a game that so totally embodied itself that it found its way atop most “Best of...” lists the year of it's release on XBLA. With the game properly ported and recently released on PC and PSN, DesigningSound.org took some time to catch up with Martin Stig Andersen. When I saw Martin … [Read more...]