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Martin Stig Andersen On Using A Human Skull For The Sound Design Of “INSIDE”

October 8, 2016 by Michael Klier

MartinStigAndersenIn a recent article on Gamasutra Martin Stig Andersen, well known for his Audio work on “Limbo“, shares some insight on his Sound Design process for Playdead‘s new title “INSIDE” & how he used a Human Skull for sound processing.

You can read the full article here.

Filed Under: news Tagged With: human skull, INSIDe, limbo, making of, martin stig andersen, sound design

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