Earlier this month on a rare rainy Bay-Area day, I sat down with composer and musician Rich Vreeland (aka Disasterpeace) to discuss last month’s theme of “Restriction”. Rich is best known for his work in video games having composed music for “Fez”, “Bit.Trip Presents: Runner2”, "Gunhouse" and the forthcoming “Mini Metro” and "Hyper Light Drifter". Most recently his score to the … [Read more...]
News: SOMA – Behind the Sound
There's a common joke among game audio artists and designers: if you ask any number of sound designers what genre they'd most like to work on, the odds are good they'll all say "horror", twice. It's no surprise it's such a common answer, either; horror games offer designers some of the most interesting and diverse sound design opportunities one can come across. There's no doubt … [Read more...]
News: A Sound Effect: How to Design Supreme Sci-Fi Weapon SFX
In a recent blog post, A Sound Effect spoke to sound designers Ruslan Nesteruk and Glen Bondarenko on the techniques and tools they utilize in creating sci-fi weaponry SFX. The post delves into layering, synthesis techniques, breaking down each weapon into its constituent components, and a great deal more. If you want some insights on creating better sci-go weaponry, you owe it … [Read more...]
News: Gathering Sky : Audio Journal #3
Dren McDonald shares his third and final entry on the audio production of Gathering Sky. Written during the game's development, the first two entries focus on keeping an open mind when joining a team late in the game's development and maintaining this flexible mindset while composing and recording a live studio session. In the final entry, a post mortem, McDonald further … [Read more...]
News: Tonebenders Podcast Ep. 37 – Matthew Marteinsson
In the newest episode of the Tonebenders Podcast, two audio podcasts collide when Matthew Marteinsson of Beards, Cats, and Indie Game Audio joins Rene Coronado to delve into the unique challenges of audio for interactive media. Matthew brings his expertise on game audio to bear on workflow, session organization, and asset mixing and mastering, among other subjects. You can find … [Read more...]
News: The Soundkeeper – Top 5 Sound Design Plugins
Recently, game audio industry vet Jeremy Rogers launched a new SFX library store & blog at www.thesoundkeeper.com. While the blog is still new, he's already putting out some interesting articles, including his most recent "The Top 5 Must-Have Plugins for Sound Designers". Check it out for Jeremy's plugin recommendations, as well as some brief descriptions on how he uses … [Read more...]
News: The Sound of Killer Instinct, Season 2
In a recent video, some members of the Killer Instinct sound team, including Zachary Quarles, Adam Isgreen, Mick Gordon, Chase Ashbaker, and Jeff Dombkowski, discuss some of the unique approaches and techniques they used in creating the sounds for some of the new characters featured in the second season of the game, including how they created fire effects, scarab attacks, and … [Read more...]