When I saw the first images of Red Dead Redemption I knew that it will be a beautiful and amazing game. Then, the gameplay confirmed me that not only the visuals were great. The sound work there was fantastic. Clean mix, great sounds, and a perfect sonic experience for any player. So, if like me, you wanted to know more about the sound direction of the game, here is an … [Read more...]
The Sound of "Starcraft II: Wings of Liberty"
Sophia Tong, fron Sound Byte blog at GameSpot has interviewed Russell Brower, audio director of "Starcraft II: Wings of Liberty". They talked about several things of the music and sound design of the game... GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game? RB: Well, we built upon the soundscape that was established in … [Read more...]
10 Tips to Make You a Better Sound Designer
George Spanos has published another of his great articles on GameSound Design. This time he gives 10 (actually 11) different advices that can make you a better sound designer, no matter your field of work. I agree with almost all the tips, but as George said, this is the most important of the list: Make mistakes. Ok, so I lied. This list actually contains 11 things to make you … [Read more...]
Exclusive Interview with Kristofor Mellroth, Audio Director of "Crackdown 2"
To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 mph (rendering a road-clogging zombie horde into a messy green spray), then crash that car into a terrorist hideout in an … [Read more...]
Nicolas Fournel's Vision of The Future Of Game Audio Programming
The August issue of Develop magazine is available now, including an article with SCEE’s Creative Services Group’s principal audio programmer, Nicolas Fournel talking about his vision of the future of game audio programing: Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga sample editors in assembler … [Read more...]
Exclusive Interview with the Audio Team of "Singularity"
For the guys of Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which has a really great sound work. Thanks goes to all the audio tean for taking the time to … [Read more...]
Exclusive Interview with the Audio Team of “Transformers: War for Cybertron”
I really liked the lastest Transformers game called "Transformers: War for Cybertron". The game is really great and the work in the sound was brilliant, so I talked to the guys at High Moon Studios' sound team asking some things about the audio work on the game. Thanks go to all the guys on the team for taking time to answer my questions! Transformers: War for Cybertron - … [Read more...]