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More About the Sound of "Crackdown 2"

October 4, 2010 by Miguel Isaza

The October's issue of Developer Magazine is now available in the official website. This time, our beloved "Heard About" section includes an article about the sound of Crackdown 2, with Kristofor Mellroth, who we interviewed some days ago. When Kristofor Mellroth enrolled at music recording school in 1995, he probably never dreamt that in just a few year’s time he’d be heading … [Read more...]

The Music and Sound of "Front Mission Evolved"

September 30, 2010 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=WkAm5nGkKls[/youtube] Double Helix has created this cool development diary on the music and sound of Front Mission Evolved. Featured in the video are composer Garry Schyman and audio director JP Walton. We're preparing a cool article about the sound of this great game. Expect it here soon. Via: The Sonic Spread | Video: Machinima … [Read more...]

Implementing Sound for "Ace Attack" (iOS)

September 27, 2010 by Miguel Isaza

My friend David Steinwedel has sent me an interesting article he wrote about the audio implementation process of a game called Ace Attack, coming soon for the iOS platform. Ever since Pong premiered, audio implementation in games has mostly been thought out in the same way: For every action on the screen, a sound must play with that action. This one-to-one relationship between … [Read more...]

Audio Implementation Greats #8: Procedural Audio Now

September 24, 2010 by lostchocolatelab

This months Audio Implementation Greats series returns with the overarching goal of broadening the understanding of Procedural Audio and how it can be used to further interactivity in game audio. While not specifically directed at any one game or technology, the potential of procedural technology in games has been gaining traction lately with high profile uses such as the Spore … [Read more...]

Develop Magazine: Care in the Development Community

September 13, 2010 by Miguel Isaza

John Broomhall has published another of his interesting articles on the September's issue of Develop Magazine, talking about collaboration and good relationship of game audio teams with other development disciplines. For my money, this year’s Develop conference audio track provided yet another candid, informative and thought provoking set of talks. Thanks to all the speakers, … [Read more...]

Game Audio Podcast is Back with a New Episode

September 1, 2010 by Miguel Isaza

The guys of Game Audio Podcast have published the fifth episode of their podcast series. This time it's a mini episode, talking about different things: Its a mini episode, no guests, just us catching up as we get ready for another season of game audio. We talk about the rise of the indie sample libaries, the mini synth rage, projects we are working on. You can download it now … [Read more...]

The Sound of "Metroid Prime 3"

August 25, 2010 by Miguel Isaza

Jayson Napolitano, from Original Sound Version has created a new section on the site called "Blast from the Past", which will include interviews made previously in the Music4Games site (offline several months ago). He started with a great interview he had with composer Kenji Yamamoto and Retro Studios sound supervisor Scott Petersen talking about their work on "Metroid Prime … [Read more...]

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