This months Develop magazine includes a diverse cross section of game audio related articles as part of it's Sound Advice column. Organizing orchestra's, Convolution Reverb, and Social Sound Design are just a few of the topics covered in their web publication. Jump to page 34 for the intro: Develop - Issue 116 - May 2011 Thanks to @stomp224 via #gameaudio at twitter. … [Read more...]
IGDATC Presentation: Footstep and Movement Sound
[youtube]http://www.youtube.com/watch?v=uyLSbX0vYX4[/youtube] Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into a lengthy debate involving many people and uncovering some interesting patterns. I recently reprised a presentation I gave at GDC this … [Read more...]
Mixing for Games – AMPS Panel Discussion
Audio Director Paul Weir shares a recording of a recent informal panel discussion on Mixing for Games held as part of the Association of Motion Picture Sound (AMPS). Through AMPS (The Association of Motion Picture Sound) we had an informal panel discussion covering the common issues regarding mixing for games. The event brought together game and film audio people and topics … [Read more...]
Rodney Gates Special: A New Role – Becoming Audio Director
[Written by Rodney Gates for Designing Sound] In early June of 2010, I became Sony Online’s Audio Director for San Diego. So how has this experience been so far? I’ll dive into a few points. A Delicate Balancing Act When I started working at this company, my primary focus was as a Senior Sound Designer on “Clone Wars Adventures”. It was very different for me as I was initially … [Read more...]
Rodney Gates Special: Coming Full Circle – Spearheading “Clone Wars Adventures”
[Written by Rodney Gates for Designing Sound] It seems perfectly fitting that with the Star Wars films being such an influence for me as a Sound Designer, when the opportunity came up to become the Lead on “Clone Wars Adventures”, a joint venture between Sony Online Entertainment and Lucasarts, it was hard to resist. Hit the Ground Running When I started on the game, it … [Read more...]
Rodney Gates Special: Designing Vehicle Audio for “Transformers: War For Cybertron”
[Written by Rodney Gates for Designing Sound] Home Digs “Transformers” is a mega-hit franchise for Hasbro with a huge fan base fueled by cartoons that beckoned to us in our formative years during the 80’s. The battle between the Autobots and the Decepticons has raged on for decades now, with seemingly no end in sight, and we still line up to see it, be it new toy line, game, … [Read more...]
Rodney Gates Special: Creating Hand-to-Hand Combat Audio for “Robert Ludlum’s The Bourne Conspiracy”
[Written by Rodney Gates for Designing Sound] Jason Bourne – One Skilled Fighter Jason Bourne is one of my favorite characters brought to the silver screen in the early 2000’s. More realistic and practical than James Bond, he made for a great character to watch. I loved the tightly-choreographed fight scenes in the films, so when we set out to begin development of a game … [Read more...]