This interview was originally conducted for inclusion in our “Fluidity” theme. Some minor delays and life circumstances kept it in the works, but on the back burner for awhile. After much anticipation, here it is... Eric Freeman is a Re-recording Mixer for Disney TV Animation. To date, he has received seven Daytime Emmy Awards and seven MPSE Golden Reel Awards. His credits … [Read more...]
Creating Fluidity with Music Editing: An Interview with Jim Harrison
Jim Harrison is an award-winning music editor, whose credits comprise The Greatest Showman, The Jungle Book, Houdini, Ice Age: Collision Course, Harry Potter and the Chamber of Secrets, Purple Rain and many more. In this interview Jim talks to us about the music editing process between pop and classical music for The Greatest Showman, as well as the challenges he and his … [Read more...]
Making a Plasma Gun from a Beer Can
Designing sounds for really large or complex objects can be really intimidating especially for younger sound designers and those with limited access to sound libraries. I’ll be showing you how I go about breaking down complex sounds into simple little sounds that we can easily access with household objects, and then we will build our complex sound using these techniques. This … [Read more...]
Recording Fluids: Foley Magic
Some of the most challenging, rewarding, and fun sounds to record are those within the vast spectrum of fluids. Wet, sticky, viscous, mushy; the tactful use of fluid sounds can reinforce the realism and impact of a scene, or just be the punchline of a joke. In order to effectively communicate an idea to an audience, there are a few challenges in recording fluids to … [Read more...]
Fluidity – Streamlining your workflow
When I think of ‘fluidity’ I think of workflow, efficiency and productivity. How do you connect with your tools to create incredible auditory experiences? Most importantly; How efficient is this process? Working in audio we all know the dream scenarios we envision are far from reality. There’s always less time than we planned. Someone’s added a new animation and decided not to … [Read more...]
Know Thy Mixer: A guide to adapting your sound editing workflow
Unlike picture editors, whose every cut is projected on the big screen for everyone to see, we as sound editors work with the intangible. There is no right way to edit sound and if done properly, we can get away with a lot. Every project, scene or audio file can provide a unique set of challenges that we as editors have to contend with. “How should I remove that … [Read more...]
Fluidity 2018
The August 2018 topic here on DesigningSound.org is "fluidity". What "fluidity" is, is as inherent to the word itself as well as our interpretation of all of our monthly topics. Our topics are ever-changing and subject to interpretation, with no one definition to classify it. One person may see "fluidity" and think "recording liquids". Another may see it as the smoothness of a … [Read more...]