Well, the flood gates certainly opened up at the end of the month...didn't they? We've got a lot of people to thank for their guest contributions to April's theme (and a few welcomed off-topic contributions). So, I'm going to get right to it! A hearty "Thank You" goes out to... Andreas Jonnson - Designing Ambiences in Max/MSP Aurelien Folie and David Sonnenschein - 3 … [Read more...]
Pure Data Wavetable Synth – Part 9 (Fin)
For those of you who just want to play around with the finished project, there is a download link at the bottom of the article. Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for … [Read more...]
Generating Complexity in Max
Guest Contribution by Mark Durham With this post I want to look at some strategies for generating control data in Max, or more specifically generating complex envelopes for controlling parameters. Now I expect that designing envelopes is nothing new for most Designing Sound readers; it's been a staple technique for manipulating parameters on a timeline in most DAW's, … [Read more...]
Max/MSP Webinar Recording Now Available
The recording of our Max/MSP webinar with Les Stuck is now available. That is all. Access the recording here … [Read more...]
A Quick Introduction to SuperCollider
Guest Contribution by Graham Gatheral Let's be honest: code can be daunting. All those words and numbers and operators and punctuation errors... For a start, there's no GUI. How are you supposed to make anything without a GUI?! Well, as we'll see later we can make a GUI-based synth in SuperCollider with just a few dozen lines of code! But let's put GUIs to one side for now, … [Read more...]
Pure Data Wavetable Synth – Part 8
Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. We're picking up steam here. The synthesizer is essentially done. What we're doing in … [Read more...]
Sonographic Sound Processing
Guest Post by Tadej Droljc Introduction The purpose of this article is to introduce the reader to the subject of Real-Time Sonographic Sound Processing. Since sonographic sound processing is based on windowed analysis it belongs to the digital world. Hence we will be leaning against digital concepts of audio and image or video throughout this article. Sonographic Sound … [Read more...]