When we say “space”, people generally think of two things: outer space, or a bounded area that something fits into. It's a safe bet that most people in the sound community immediately think of the latter. So often we focus on the characteristics of a space...how far a sound carries, reflections and reverberation time, etc. Certainly that helps us define a space, but...for the … [Read more...]
Unlimited Dialog “AIRFILL” to Fill your Every Need
Guest contribution by Douglas Murray I was inspired to finish this write-up after reading the feature list of the new Zynaptiq UNFILTER plugin. Their web site says: You can also apply the measured filter response from one recording to another – placing the two in the same acoustic "world”. Or you can create roomtone to fill editing gaps, by applying a measured filter … [Read more...]
The Tonebenders Share Plugin Secrets
To round out Plugin Use/Abuse Month here on Designing Sound here are some neat tips and tricks from the 3 hosts of the Tonebenders Podcast. Timothy Muirhead: Convolution Reverbs are amazing tools to have in your arsenal of plugins. Unlike conventional digital reverbs which simulate theoretical spaces with arbitrary parameters, convolution reverbs use signal processing to … [Read more...]
Creative Uses of Reverb
Guest Contribution by Ian Palmer There are a lot of technical articles on Designing Sound so I thought I’d try to balance that with this month’s theme of Reverb. We all know that reverb is used to create realism. Adding the correct or appropriate reverb to ADR will instantly make the dialogue fit better into a scene and remove the artifice of the replacement. However, we can … [Read more...]
Develop – Sound Advice May 2011
This months Develop magazine includes a diverse cross section of game audio related articles as part of it's Sound Advice column. Organizing orchestra's, Convolution Reverb, and Social Sound Design are just a few of the topics covered in their web publication. Jump to page 34 for the intro: Develop - Issue 116 - May 2011 Thanks to @stomp224 via #gameaudio at twitter. … [Read more...]
Wwise Gets Better: New Convolution Reverb, Effects, Sidechain, Integration Demo, 46 Tutorials on YouTube
[youtube]http://www.youtube.com/watch?v=H50NRzZnd5k[/youtube] Audiokinectic has released the 2010.2 version of Wwise, one of the most popular audio middleware solutions for audio implementantion on video games. The new version includes a lot of new things, such as side-chain support, new effects, a new convolution reverb, new integration demo, xWMA support, etc. Here's the … [Read more...]