• Home
  • binary options trading market quotex apk for pc cryptocurrency binary options binary quotex trading new binary options brokers quotex review 2025 quotex partner account learn how to trade binary options
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Is Sound Design the Next Frontier for Branding?

September 13, 2018 by Peter Hustedt

  Joel Beckerman, Man Made Music (Photo credit: Mickey Alexander)PHOTO CREDIT: MAN MADE MUSIC   Intriguing article on branding and “audio pneumonic” construction. Interviews Joel Beckerman, composer and sound designer, on the importance and emergence of audio branding, as compared to visual branding. Beckerman expresses that there is no "lying in sound" … [Read more...]

Creating Fluidity with Music Editing: An Interview with Jim Harrison

August 30, 2018 by Victor Zottmann

Jim Harrison

Jim Harrison is an award-winning music editor, whose credits comprise The Greatest Showman, The Jungle Book, Houdini, Ice Age: Collision Course, Harry Potter and the Chamber of Secrets, Purple Rain and many more. In this interview Jim talks to us about the music editing process between pop and classical music for The Greatest Showman, as well as the challenges he and his … [Read more...]

Sunday Sound Thought #63 – Social Distortion

March 12, 2017 by Richard Gould

A few years back, shortly after graduating college, I attended a senior project showcase for students who were in the year below me. I got talking to a friend of mine who revealed some big news. He had landed an internship in which he'd be working in game audio for a prestigious company. I was thrilled and congratulating him when I noticed that I was far more excited hearing … [Read more...]

The Inner Workings of Work

September 22, 2015 by Richard Gould

  In my relatively short career, I’ve been fortunate to work in a variety of roles within different frameworks (freelancer, startup, in-house and a contract employee). Whilst we sometimes hear people discussing what specific roles are like, we don’t often hear about these different frameworks and how they compare. I thought it might be interesting to share my … [Read more...]

“…desperately unstrategic…” – An interview with Jessica Curry, Director and Composer at The Chinese Room

March 18, 2015 by Cormac Donnelly

Jessica Curry is a Director and Composer at The Chinese Room, a game development studio based in Brighton, UK. The studio shipped their first game, Dear Esther in 2012 and are currently hard at work on their third, Everybody's Gone to the Rapture. Designing Sound: Tell us a little about how you got started out as a composer? What kind of projects did you start out … [Read more...]

inSPIRE, The Distance Music Experiment: Acoustic Explorations in Composition

August 5, 2013 by Doron Reizes

Guest Contribution by Keith Lay A special thank you to Keith Lay for this contribution which explores acoustics from the unique perspective of a musical composition and performance. Keith is a composer, producer, and educator based in Central Florida. On October 20, 2012, musicians placed on rooftops, steeples, and lake boats in downtown Orlando, Florida performed “inSPIRE … [Read more...]

From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth

November 3, 2010 by Miguel Isaza

First of all, I'd like to thank Cormac Donnelly, who kindly offered to contribute to Designing Sound by doing this great interview for the GoldenEye 007 games. Let's read! On November 2 Activision released their re-imagining of GoldenEye 007 on the Nintendo Wii. To mark the event we thought we’d not only have a chat with Steve Duckworth, Head of Audio at Eurocom working on the … [Read more...]

Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2025 · Magazine Pro Theme on Genesis Framework · WordPress · Log in