Joel Beckerman, Man Made Music (Photo credit: Mickey Alexander)PHOTO CREDIT: MAN MADE MUSIC Intriguing article on branding and “audio pneumonic” construction. Interviews Joel Beckerman, composer and sound designer, on the importance and emergence of audio branding, as compared to visual branding. Beckerman expresses that there is no "lying in sound" … [Read more...]
Creating Fluidity with Music Editing: An Interview with Jim Harrison
Jim Harrison is an award-winning music editor, whose credits comprise The Greatest Showman, The Jungle Book, Houdini, Ice Age: Collision Course, Harry Potter and the Chamber of Secrets, Purple Rain and many more. In this interview Jim talks to us about the music editing process between pop and classical music for The Greatest Showman, as well as the challenges he and his … [Read more...]
Sunday Sound Thought #63 – Social Distortion
A few years back, shortly after graduating college, I attended a senior project showcase for students who were in the year below me. I got talking to a friend of mine who revealed some big news. He had landed an internship in which he'd be working in game audio for a prestigious company. I was thrilled and congratulating him when I noticed that I was far more excited hearing … [Read more...]
The Inner Workings of Work
In my relatively short career, I’ve been fortunate to work in a variety of roles within different frameworks (freelancer, startup, in-house and a contract employee). Whilst we sometimes hear people discussing what specific roles are like, we don’t often hear about these different frameworks and how they compare. I thought it might be interesting to share my … [Read more...]
“…desperately unstrategic…” – An interview with Jessica Curry, Director and Composer at The Chinese Room
Jessica Curry is a Director and Composer at The Chinese Room, a game development studio based in Brighton, UK. The studio shipped their first game, Dear Esther in 2012 and are currently hard at work on their third, Everybody's Gone to the Rapture. Designing Sound: Tell us a little about how you got started out as a composer? What kind of projects did you start out … [Read more...]
inSPIRE, The Distance Music Experiment: Acoustic Explorations in Composition
Guest Contribution by Keith Lay A special thank you to Keith Lay for this contribution which explores acoustics from the unique perspective of a musical composition and performance. Keith is a composer, producer, and educator based in Central Florida. On October 20, 2012, musicians placed on rooftops, steeples, and lake boats in downtown Orlando, Florida performed “inSPIRE … [Read more...]
From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth
First of all, I'd like to thank Cormac Donnelly, who kindly offered to contribute to Designing Sound by doing this great interview for the GoldenEye 007 games. Let's read! On November 2 Activision released their re-imagining of GoldenEye 007 on the Nintendo Wii. To mark the event we thought we’d not only have a chat with Steve Duckworth, Head of Audio at Eurocom working on the … [Read more...]