Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called "Game Audio Culture". Here are some questions Damian Kastbauer and I put together for Rob. Can you tell the few Designing Sound readers who don't know who you are a bit about your background in sound design, game … [Read more...]
Sounding Real: Directing VO for Games
Guest Contribution by DB Cooper For our collaboration month, some tips from a voice actor...on working with voice actors. Actors are, for the most part, eager to please. And they know that games need to be recorded fast— there's so much script and so little time. Actors are keen to help get the work done quickly, and often approach lines of script as elements that … [Read more...]
Voices of Collaboration
The start of September. The start of a new topic! We're going out on a limb this month and doing something really different. "No one is an island." "You don't work in a vacuum." "The whole is greater than the sum of its parts." We are but one small piece in a complex system that builds art. I know many sound professionals who are happy to talk about becoming story … [Read more...]
“The quieter it is, the more you hear!” – Chuck Michael on the sound for Stoker
Sound is the most invisible part of the film. That’s probably why it’s quite rare for the sound of a movie to be mentioned in the press. But it happens, fortunately, and the film Stoker is a great example – this latest work by acclaimed Korean director Park Chan-wook premiered at this year’s Sundance, and since then the prolific and powerful sound design has been getting a lot … [Read more...]
inSPIRE, The Distance Music Experiment: Acoustic Explorations in Composition
Guest Contribution by Keith Lay A special thank you to Keith Lay for this contribution which explores acoustics from the unique perspective of a musical composition and performance. Keith is a composer, producer, and educator based in Central Florida. On October 20, 2012, musicians placed on rooftops, steeples, and lake boats in downtown Orlando, Florida performed “inSPIRE … [Read more...]
Alternative Reality Sound: Acoustic Remodeling of a City
Guest contribution by Tom deMajo A special thanks to co-founder Tom deMajo of the game studio Quartic Llama. Tom is an artist and sound designer who currently resides in Dundee. Earlier this year, Quartic Llama was approached by the National Theatre of Scotland to make a game as part of a city-wide trans-media project called other, supporting the theatrical debut of “Let … [Read more...]
Collaborating with the Music Team – An Interview with Randy Thom
When we talk about the blurry lines that exist between sound design and music, it's important to remember that we don't work in a vacuum. Media is collaborative. The more effectively we work with our counterparts, the greater a project's potential becomes. So, I asked Randy Thom to discuss the ins and outs building a working relationship the music department. DS: I know … [Read more...]