• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

The Met’s Characterful Binaural Exhibition

September 10, 2018 by Richard Gould

This is an interview with Nina Diamond about a special exhibition entitled Visitors to Versailles that took place at the Metropolitan Museum of Art in New York. Nina is a Managing Editor and Producer in the Digital Department at the Metropolitan Museum of Art in New York. Previously, she created award-winning digital media for The J. Paul Getty Museum in Los Angeles. Her … [Read more...]

A Case Study in Quad-Binaural Mixing for Linear VR/360

September 27, 2017 by Shaun Farley

A screenshot of Pro Tools showing the required channel mutes and mix rotation plug-ins to generate the "90 degree" side mix

In the fall of 2016, I was asked to sound design and mix a VR/360 short called UTURN. While there’s a lot of discussion surrounding immersive/3D sound for games, I don’t see a lot of conversation on the linear side. I’ve been meaning to get something written up regarding the approach we took, and my schedule finally lightened up enough to for me to follow through on … [Read more...]

The Technical Details Behind Facebook 360 Audio

February 24, 2017 by Michael Klier

In a recent post on the Facebook engineering blog, Varun Nair & Hans Fugal explain in great detail the technical details behind Facebook 360 Audio. You can read the complete article here. … [Read more...]

Impulsonic Acquired By Valve

January 15, 2017 by Michael Klier

Impulsonic, the creators of Phonon3D (a tool for binaural audio rendering for Games & VR) have been acquired by Valve. We’re confident that with the resources and expertise that Valve brings to the table, we will be able to push Phonon and VR Audio to an exciting new level. The Impulsonic team will be transitioning to Valve HQ over the coming weeks, but our work will … [Read more...]

Using Your Ears in ‘Sight Unseen’: An Interview with Kedar Shashidhar

November 8, 2016 by Adriane Kuzminski

Continuing our series about the audio artists behind blind-accessible game development, we now speak to Kedar Shashidhar, Founder and Creative Director of the BlackOut VR game studio. His team is currently in the QA phase of their first blind-accessible horror game, Sight Unseen. Kedar was kind enough to share stories about developing this immersive ear-lead experience … [Read more...]

Sunday Sound Thought 34 – I’m Not Fond of the Term “3D Sound”

August 21, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I understand where people are coming from with this term, but I can still hate it. Sound reproduction has been … [Read more...]

Sunday Sound Thought 30 – Head Tracking, Immersion and Binarual

July 24, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I'll be honest with you. For a long time, binaural has felt...to me...like little more than an interesting … [Read more...]

Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2025 · Magazine Pro Theme on Genesis Framework · WordPress · Log in