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Art and technique of sound design

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Dive Into Code – Part 3 of 3

March 11, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Dive Into Code – Part 2 of 3

February 19, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace)

February 18, 2016 by Richard Gould

As art of the Audio Programming theme this month, I thought it would be interesting to learn about the interactive/reactive score to Mini Metro, a game which was released late last year by developer Dinosaur Polo Club to broad critical acclaim. [youtube]https://www.youtube.com/watch?v=WJHKzzPtDDI[/youtube] I sat down recently with Rich Vreeland (aka 'Disasterpeace') to … [Read more...]

Dive Into Code! – Part 1 of 3

February 12, 2016 by Adriane Kuzminski

A vacant dock relaxes in the grand view of the Rainbow Park mountain range as a peaceful Alta Lake flickers below.

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Quick Tip: Using Templates in Wwise

February 2, 2016 by Jack Menhorn

Guest post by Bradley Meyer Like any tool in a game developers toolbox, Wwise is a deep, complex program with an owners manual longer than most novels. Who has time to read through an entire manual these days? I wanted to show off a simple, often overlooked feature in Wwise, which may not be readily apparent to someone who hasn't read the manual. The ability to import a folder … [Read more...]

Monthly Theme: Audio Programming

February 2, 2016 by Doron Reizes

This month at Designing Sound, we are focusing our lens on the concept of Audio Programming. The above image is from David Padilla's (AKA dabit) Banjo (here is the github link), which is a MIDI looper for live performance. He is a professional programmer (and an audio hobbyist) who's work producing music within a programming language is quite impressive and academically … [Read more...]

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