[Written by Frank Bry for Designing Sound] I don't often have time to mess around with the sounds I record. Between recording new sound effects and game sound design, I am just tapped out as far as time is concerned. The remainder of my available time involves cataloging new assets, editing metadata, or editing sounds for a new release. Every now and then I will wander off … [Read more...]
Frank Bry Special: Methods of a Metadata Madman [Part 1]
[Written by Frank Bry for Designing Sound] I have a love-hate relationship with metadata. I love it because it enables me to efficiently and accurately find exactly the sounds I'm looking for. I hate it because it can be a tedious, time consuming process, one that I would like to outsource to my alien clone living on Mars (if I had one). I love it because once it's done, … [Read more...]
The Sound Design of "The Warrior's Way"
Tim Prebble has published a fantastic article on his blog, talking about the sound design of "The Warrior's Way". Tim talks about several of the creative challenges he had on the film, how he used different recordings and effects and also describes the sound work in specific scenes. It's very inspiring! We started sound editorial at the beginning of May and did an initial 10 … [Read more...]
The Sound of "F1 2010"
John Broomhall has published another of his great articles on this month's issue of Develop Magazine, this time talking with sound designer Mark Knight and audio director Stephen Root on the sound of F1 2010, a game developed by Codemasters. Relatively few privileged sound designers ever get up close and personal with a Formula 1 racing car. Even fewer get to satisfy their own … [Read more...]
Chuck Russom FX Releases Dogs SFX Library
Chuck Russom has announced the release of his Dogs sound effects library, from his independent company Chuck Russom FX. The collection includes 158 sounds recorded at 192kHz. Dogs Sound Library from Chuck Russom FX features vocalizations from 14 professionally trained animal actors. This collection includes barks, whines, yelps, growls, snarls, and sounds that I can’t even … [Read more...]
Audio Implementation Greats #8: Procedural Audio Now
This months Audio Implementation Greats series returns with the overarching goal of broadening the understanding of Procedural Audio and how it can be used to further interactivity in game audio. While not specifically directed at any one game or technology, the potential of procedural technology in games has been gaining traction lately with high profile uses such as the Spore … [Read more...]
More About the Sound of "Scott Pilgrim vs The World
AudioMedia's September issue si now available too, featuring an article about the sound of "Scott Pilgrim vs The World". … [Read more...]






