Colin Hart has published a very interesting and detailed article about the principles and techniques of boom operation. It's more focused on location sound, but it will be an amazing read for anyone who has to deal with booms, including sound designers and recordists. The Boom Operator: one of the most crucial parts of a sound team, if not the most crucial. Also, one of the … [Read more...]
10 Tips to Make You a Better Sound Designer
George Spanos has published another of his great articles on GameSound Design. This time he gives 10 (actually 11) different advices that can make you a better sound designer, no matter your field of work. I agree with almost all the tips, but as George said, this is the most important of the list: Make mistakes. Ok, so I lied. This list actually contains 11 things to make you … [Read more...]
Rob Nokes Special: Favorite Microphones and Recorders
The Deva-5 is the best type of recorder to use wherever possible, the recording quality and technical specifications are very good, however, when recording something that may be dangerous or difficult to get to it’s better to use a Zoom H4 handheld recorder. I also use a Korg MR-100 recorder. The Mics I like to work with are three Neumann 190i’s and two Neumann 191 is which I … [Read more...]
Chuck Russom Special: Recording Fireworks
Fireworks are one of those things that really brings out the kid in you. They are also make a good subject for sound recording. Even the small ones often have cool sounds that can be useful in sound design. My favorite firework is the ground bloom flower. It is also known by other names like TNT Flower, Ground Spinner, etc. It is around the size of an M80, spins around on … [Read more...]
Game Sound Study – Footsteps
Damian Kastbauer (author of the "Audio Implementation Greats") has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global concepts about the recording and implementation of footsteps sounds in video games, … [Read more...]
The Sound of "God Of War III" and "Game Audio Basics" on March Issue of Mix Magazine
The March issue of the Mix Magazine (Digital Edition) is now available with some goodies, including an article about the sound of God of War III with comments of senior manager Gene Semel, sound design manager Philip Kovats lead sound designer Paul M. Fox and sound designer Steve Johnson. It’s been five years since the first God of War videogame came out on the Sony … [Read more...]
Thoughts of the Oscars Sound Nominees
I've found two interesting articles with thoughts and general info from the sound nominees to the Oscars, talking about his respetive works on films such as "Avatar", "The Hurt Locker", "Star Trek", "Up" and "Inglourious Basterds". The first one is from MPEG, with comments of some of the sound editors with best sound nomination: Though the movies they worked on were all … [Read more...]

