More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically different than creating audio for any other game, this article is a relatively brief collection of tips about how to best adjust audio for the iPhone. Where’s the bass?! The … [Read more...]
Tim Walston Special: The Accidental Recordist
[Written by Tim Walston for Designing Sound] Disclaimer: I am writing these articles as an independent sound designer. Any views or opinions expressed here are simply my own, and do not necessarily represent the views or opinions of any company, corporate entity or anyone else. Any images or sounds presented are subject to copyright by their respective owners, and are … [Read more...]
Re-recording Mixers vs Sound Designers
Tim Prebble has published a must-read article about the relationship between sound designers and re-recording mixers, the importance of their roles, the creative challenges of each, etc. Very interesting and inspiring. Before anyone jumps to the wrong conclusion this isn’t some weird game show based on the relative merits of these roles in the creation of a film soundtrack, … [Read more...]
VARIETY: Music shapes sound effects
Variety has published a very cool article on how music shapes sound effects. There's a long history in film of finished musical scores being rushed to the final mixing stage and then being shoehorned in amid the dialog and effects in a sometimes contentious battle over sonic real estate. But in recent years, more directors have turned to composers earlier in the filmmaking … [Read more...]
Tim Walston Special: White Noise
[Written by Tim Walston for Designing Sound] Greetings, Designing Sound readers! As a fan of this site myself, I am honored, to be asked to contribute this month. The list of past Featured Designers is very impressive, and the thought of following in their footsteps is a bit daunting (by that I mean terrifying). I feel I must proclaim to you that I definitely do not … [Read more...]
The Sound of “Medal of Honor”
Sound & Picture recently published an interview with the audio team of the last Medal of Honor" game. It's a very cool interview, where these guys talk about the chalenges he found in the project, how they recorded and designed some of the sounds, and also discuss things about their careers and techniques. Sound & Picture had the chance to chat with the sound team … [Read more...]
More About the Sound of “James Bond 007: Blood Stone”
The December/January issue of Develop Magazine is available to download or view online. There you can find a very cool article (Page 61) about the sound of "James Bond 007: Blood Stone", featuring lead sound designer Mathias Grunwaldt and composer Richard Jacques. There's also a nice article (Page 66) about the voice casting for Fable III. Develop Magazine - Dec '10/Jan '11 … [Read more...]


