For those interested in the some of the current academic and research-led themes developing in sound design, the September 2014 edition of The New Soundtrack is dedicated to just this topic. Guest-edited by Sandra Pauletto (University of York), this special issue features contributions that explore the growing maturity of sound design and the breadth of the topic as … [Read more...]
The Theatre Sound Colloquium (and thoughts on sound design)
Guest contribution by Andy Farnell Images by Jemima Yong This article is the first of two part series on two sound symposia that recently happened in the UK. The Theatre Sound Colloquium – June 28 2013 First off, the last days of June. The sun finally came out in the UK in time for a splendid Glastonbury Festival, and I was in London for the Theatre Sound Colloquium held … [Read more...]
Event: Perspectives on Sound Design
This coming Friday (5 July) a one-day symposium, 'Perspectives on Sound Design', takes place with the aim of promoting discussion around the "tools, methods of research and teaching practices" involved in sound design. University of York's department of Theatre, Film and Television (York, UK) will host the event. Symposium Chair, Dr Sandra Pauletto, summarised the fundamental … [Read more...]
Sound & Music Computing Summer School 2012 Call For Participation
The Aalborg University in Copenhagen,Denmark is running the 9th Sound and Music Computing summer school in product sound design, innovation and entrepreneurship between 11 - 14 July 2012. The summer school follows up from the Product Sound Design Summer School 2010, and will feature, among others, Andy Farnell, Cumhur Erkut and Davide Rocchesso as instructors, together with … [Read more...]
Procedural Audio: Interview with Andy Farnell
[Continuing with the procedural audio series...] Andy Farnell - a familiar name in computer audio - is a computer scientist, sound designer, author and a pioneer in the field of procedural audio. He is a visiting professor at several European Universities and a consultant to game and audio technology companies. His book, 'Designing Sound', is a bible for procedural sound and … [Read more...]
Game Audio Podcast Episode 4 Available Now
As you may read on the last post of Audio Implementation Greats, the guys of Game Audio Podcast has released a new incredible episode, which includes the following contents: Discussion: Procedural Game audio Special Guests: - Andy Farnell - David Thall - Francois Thibault This months Game Audio Podcast comes packed with Procedural Game Audio goodness. From start to finish … [Read more...]
Audio Implementation Greats #8: Procedural Audio Now
This months Audio Implementation Greats series returns with the overarching goal of broadening the understanding of Procedural Audio and how it can be used to further interactivity in game audio. While not specifically directed at any one game or technology, the potential of procedural technology in games has been gaining traction lately with high profile uses such as the Spore … [Read more...]