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Capturing the Sonic Character of Costa Rica

September 12, 2018 by Korey Pereira

KoreyPereira_AmbisonicRecording_LasLomasDelVolcan

For anyone that has spent time in Manhattan, the city has its own sonic roar that makes it uniquely identifiable as New York. Pro Sound Effects has released a library, NYC Ambisonics, which embodies this idea and really inspired me as a designer to start using and recording my own ambiences. As a sound designer, traveling has the added benefit of providing the opportunity to … [Read more...]

Reaper: Editing Ambisonics via iZotope RX 6

November 27, 2017 by Victor Zottmann

As and editor, I'm constantly sending files over to RX for general or specific improvements. One of the biggest challenges I was facing until recently was that of figuring out a way to clean up an ambisonics recording. If you try to send a 3-channel or more audio file to it, RX will prompt you with the following warning: "RX does not support that many channels". So how can that … [Read more...]

Ossic CEO Jason Riggs On The State & Future Of Spatial Audio

January 18, 2017 by Michael Klier

Road To VR has published an interview with Jason Riggs, CEO of Ossic , where he shares his views on the current state, technical limitations & future of spatial audio at CES. You can listen to it here! … [Read more...]

Win Ambisonic Libraries from Pro Sound Effects

December 22, 2016 by Shaun Farley

So you probably already know that we're giving away a copy of the Hybrid Library from Pro Sound Effects as the grand prize in our "little" Designing Sound Exchange give-away this month. If you didn't...what rock did you just crawl out from under? We're giving away a ton of stuff this month. Go to that link and check it out. Pro Sound Effects have donated another prize … [Read more...]

Youtube Spatial Audio Inverse Filter

October 9, 2016 by Michael Klier

Bruce Wiggins, lecturer for Electronics and Sound at the University of Derby, UK released a inverse filter IR which aims to equalize the coloring that happens due to the different HRTFs used by Youtube for content delivery. You can read the full article on Bruce Wiggin's blog. … [Read more...]

Sunday Sound Thought 34 – I’m Not Fond of the Term “3D Sound”

August 21, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I understand where people are coming from with this term, but I can still hate it. Sound reproduction has been … [Read more...]

VR Audio: Trends and Challenges of Pioneering a New Field

August 9, 2016 by Adriane Kuzminski

  Virtual reality is a new frontier for audio and sound design. The industry is buzzing with potential and new technology, though many elements have yet to be figured out or agreed upon. Travis Fodor is an audio engineer, editor and sound designer who has worked with a variety of VR startups and 360 video projects as well as the Music and Audio Research Group at … [Read more...]

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