In this blog post, field recordist Daan Hendricks shares some of the sights and sounds he captured during the Black River Sweden recording trip in April. Hear the strange calls and powerful wing flaps of beautiful capercaillies and lush active ambiences filled with black grouse, loons, bitterns, frogs, and more of the country's fascinating wildlife. If it inspires you to … [Read more...]
“How to Record Waves” on Quiet Planet
Gordon Hempton has a new article up on his Quiet Planet website talking about recording waves. Find a beach exposed to the open ocean (high-energy) with a large tidal change (higher latitudes) at least several miles from the nearest frequently used road (wilderness) that slopes sharply, so at low tide you encounter diverse substrates (sand, gravel, cobblestones). Head here to … [Read more...]
Capturing The Sound Of The UK
[soundcloud url="https://api.soundcloud.com/tracks/106517118" width="100%" height="166" iframe="true" /] Continuing the field recording theme, A Sound Effect has a guest post up by sound designers Andrew Kirk and Richard Simpson that sheds some light on how they went about recording their latest sound library, UK Ambiences Pack One. You can read the full post here. … [Read more...]
SFX Independence – October 2013
A quick roundup of the independent sfx libraries to have hit our inbox this month. Blastwave FX - Heroes & Villains Blastwave FX have launched a competition to coincide with the release of their latest library collection, Heroes & Villains. You will need to call upon your most potent and deadly super power for a chance to win: entrants have to post a … [Read more...]
SFX Independence – September 2013
In comparison to the swathe of releases and sales through the summer months, September has been an altogether quieter affair on the SFX library front. The following libraries are all available to purchase/sample now. SONIC SALUTE - Car Doors: Exteriors - Open and Close [soundcloud url="http://api.soundcloud.com/tracks/97155692" params="" width=" 100%" … [Read more...]
Creating the Spaces of Ambience
Guest contribution by Michael Theiler (Kpow Audio) Situating an Ambience When creating ambiences for games (this applies equally to film), I am striving to make them blend into the background and not mask any important in game sounds. For most ambiences, these are the most important qualities that I am attempting to resolve. In order to achieve this, I need to firstly focus on … [Read more...]
Thanks to our November Contributors
We just wanted to take the time to thank our guest contributors this month: For our featured Backgrounds and Ambiences articles...Chris Groegler, Chris Didlick, Douglas Murray, and Tim Prebble...Yann Seznec, Peter Chilvers, Robert Thomas, and Stephan Schütze for discussing interactive mobile applications...and thanks to Chuck Michael and Craig Henighan for sharing their … [Read more...]