As the Artistic Director of Video Game Scoring at Berklee College of Music, Michael Sweet leads the development of the game scoring curriculum. Michael is an accomplished video game composer and has been the audio director of more than 100 award winning video games. His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, … [Read more...]
Search Results for: dead space
The Story in Surround – Game narrative and sound
I recently came across the Frictional Games blog and have spent the last few weeks trawling through it’s archive. It provides a wealth of informaiton on game design, and in particular discussions on the point of game narrative. One particular post, 4 Layers, a narrative design approach, written by Thomas Grip, Frictional's creative director, raised the concept of the mental … [Read more...]
An Interview with John Roesch
In over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like "Inception" and "The Matrix" and games like "Final Fantasy X" and "Dead Space." With over 400 credits to his name, John was awarded the MPSE's Career Achievement Award earlier this year. I recently had the opportunity to sit down with John on his … [Read more...]
JordanFehrFX JFFX-04 Interview with Jordan Fehr and Damian Kastbauer
Jordan Fehr and Damian Kastbauer have put out a wonderful sound library together of Buttons, Gear, Equipment and Ambiences. You may recognize Jordan from his work on such wonderful games as: Hotline Miami, Donkey Kong Country Returns, Super Meat Boy and Binding of Isaac. Damian is no stranger to Designing Sound and to the online audio community. He has worked as a … [Read more...]
Spectral Analysis: Interview with Saki Kaskamanidis
Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck BD: How did you get involved in game audio? SK: It all started back in 1995. I was in a band and our keyboard/synth player, Jeff Van Dyck, was working for EA. He was working on the soundtrack for NHL 96 and needed a guitarist to lay down all the riffs, so he hired me. … [Read more...]
Interview: Dren McDonald and Skulls of the Shogun
Here is my interview with the wonderfully talented Dren McDonald in which I ask him a few questions about his work on the fantastic indie strategy game: Skulls of the Shogun which is now available on Steam. And we also talk a bit about the Game Audio Network Guild and Kickstarter. -Tell us a little bit about your sound design background and how you got … [Read more...]
The Sound of Music, or the Music of Sound?
By: Karen Collins *note: some excerpts from this section are taken from my book, Playing with Sound (MIT Press, 2013). Music and sound design are often treated as separate disciplines. We describe ourselves as composers or sound designers, get hired to do one or the other (usually) and awards are given to these jobs as separate categories. It’s rare that sound design gets … [Read more...]