Stefan Strandberg, who we interviewed recently talking about the sound of "Battlefield: Bad Company 2", has been invited by Develop Magazine to talk about the sound of the game. Let's read: “As with any sequel, we dug deeper, expanding diversity and asset quality. The game plays better – both single and multi-player – and a game that plays better, sounds better. We’ve gotten … [Read more...]
Search Results for: battlefield
"Battlefield: Bad Company 2" – Exclusive Interview with Audio Director Stefan Strandberg
Some days ago I've been playing Battlefield: Bad Company 2. The game is really great and addictive! and the sound is also fantastic. That's because I wanted to talk with Stefan Strandberg, the audio director on the game. We talk about the new challenges the, the recordings, dialogue, implementation and more. Let's read: Designing Sound: Stefan, please give us an introduction of … [Read more...]
Our Favorite Sounds of 2018
The year 2018 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support throughout the year(s). There have been so many great films, shows, games, and events in 2018 that we thought we would share some of our favorites for you to go … [Read more...]
“Burnout” – a sound design retrospective with Ben Minto
To end this month of "Burnout", I thought it might be fun to reinterpret the theme title and take a look at the sound design for a classic series of racing games that bear the same name. So allow me if you will, to take you... back in time! The year was 2001. It was the year the gaming world debuted the gruff yet dulcet tones of Max Payne. It was the … [Read more...]
Sunday Sound Thought #64 – The Extra-Dynamics of INSIDE
The thing about wisdom is that you can't really ever receive it. You can read and watch everything there is to find about sound and come away with little more than good conversation. Lessons have to be learned personally, and experience only ever happens to you when you're ready. So it is that I feel myself finally ready to think seriously about some of the things I've seen … [Read more...]
GDC Takeaways – “Be The Change”
This is a guest contribution by Boston-based composer/sound designer Renzo Heredia. My takeaway from GDC was this essential rule in life: Be the change you want to see in the world. If it doesn’t exist, create it yourself. This applied to all of the knowledge I learned from talks and seeing how powerful a community can be. Whether you are creating a unique musical … [Read more...]
News: Sounds of Star Wars Battlefront, Part 1
In Part 1 of this blog series, EA DICE invites you to hear from the sound designers of Star Wars: Battlefront as they break down the anatomy of their favorite sounds. Does the inhaling blast of a thermal imploder give you a Pringles complex, prompting you to lob them one after another until your lack of strategy causes others to wonder if Jar Jar Binks is on the battlefield? … [Read more...]