We are just under two weeks into Dynamics Month here at DS and I think a fantastic site that has been dealing with this concept is GameAudioMix.com. Founded by the sagacious Rob Bridgett; this simple Tumblr blog has some excellent info about some of the most crucial aspects of game audio design. Some of the most recent posts include; overview of iZotope's Insight (which we will … [Read more...]
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Thank You to our February Contributors!
The month is wrapping up, and tomorrow we start a new featured topic. It's that time, once again, to thank all of the wonderful people who contributed guest articles and participated in interviews with us here on the site. Owen Green, who contributed not just one, but two articles about loudness and metering Tomoya Kishi, of Capcom, for his herculean effort in sharing … [Read more...]
Loudness In Game Audio
Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is happening in game audio in regards to loudness metering. From the G.A.N.G. IESD Committee: "Loudness and monitoring levels have been very high on the IESD's agenda since the the organization … [Read more...]
Design’s Future Potential Engaging Audio
Michael Theiler has posted a new article on Gamasutra in response to Rob Bridgett's "After Sound Design" I have been buoyed recently due to some excellent writings by Ariel Gross and Rob Bridgett talking about game development, and also by my own sense of belonging in the world of games. We are at such an exciting and interesting point in history as it relates to games, and … [Read more...]
Thanks to our November Contributors
We just wanted to take the time to thank our guest contributors this month: For our featured Backgrounds and Ambiences articles...Chris Groegler, Chris Didlick, Douglas Murray, and Tim Prebble...Yann Seznec, Peter Chilvers, Robert Thomas, and Stephan Schütze for discussing interactive mobile applications...and thanks to Chuck Michael and Craig Henighan for sharing their … [Read more...]
Wwise Project Adventure – Damian Kastbauer
I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine® Designing Sound: Tell me a bit about Wwise Project Adventure. What is it? What is it's purpose? Damain Kastbauer: "The Wwise Project Adventure - A Handbook for Creating … [Read more...]
A Revolution in Sound
[Rob Bridgett, audio director on Prototype 2 issues a rallying cry for the mixing of the audio discipline with the rest of the studio, and opening up the closed studio space to collaboration -- perhaps even suggesting a fundamental change in studio structure.] Read more at Gamasutra … [Read more...]