These days, resources to improve your audio craft are widely available on the internet. In an effort to help finding those resources even easier, Designing Sound has compiled a list of many of the free Sound Design Tutorials that are available. There is a wealth of information contained in this article, and whether you are an audio veteran or just starting out, you … [Read more...]
Strategies to Improve Your Workflow
Guest Contribution by Victor Zottmann “You are fired!” - says your client. "Well, why would he? - you think. I've done what they asked for and delivered it on time.” Your client won’t tell you what you did wrong. Rather, he/she will simply fire you and look for someone else. There’s more involved than delivering on time. When I got out of sound school, I debuted as a sound … [Read more...]
DIY Travel Cases for Your Blimps
I have four single mic Rycote windscreens that come from two (maybe three) different generations of design/construction. My two WS2 windscreens are very recent, and much sturdier in build than my two WS4 windscreens. There's some field recording I'd like to do over the summer, but I have concerns about getting these windscreens safely out to some of the locations I want to hit. … [Read more...]
Dive Into Code – Part 3 of 3
This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]
Dive Into Code – Part 2 of 3
This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]
Dive Into Code! – Part 1 of 3
This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]
Macros for Audio Production – Automating Your Workflow
This article was born out of an idea for a GDC audio talk proposal. Another one of my proposals was selected so I thought I’d turn the core idea of this one into a DS post in case it’s of use to the community. Do you use macros in your music/sound production? If the answer is yes, then this article isn’t for you. Given January's theme is all about time management, I feel … [Read more...]