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Art and technique of sound design

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How ‘The Last of Us’ Sound Design Outshines Gameplay

July 5, 2013 by Joshua Kaplan

Forbes magazine isn't particularly known as a go-to resource for video game info, but their recent review of 'The Last of Us,' written by Andy Robertson, draws attention to the game's audio experience in a way many of the major gaming outlets neglected to explore. If you enjoyed the SoundWorks Collection profile of 'The Last of Us' audio team, you'll also enjoy this gameplay … [Read more...]

Event: Perspectives on Sound Design

July 4, 2013 by admin

This coming Friday (5 July) a one-day symposium, 'Perspectives on Sound Design', takes place with the aim of promoting discussion around the "tools, methods of research and teaching practices" involved in sound design. University of York's department of Theatre, Film and Television (York, UK) will host the event. Symposium Chair, Dr Sandra Pauletto, summarised the fundamental … [Read more...]

The Sound of Man of Steel

July 3, 2013 by John Black

In another exclusive SoundWorks Collection profile we talk with the sound team for Director Zack Snyder's new film Man of Steel including re-recording mixer Chris Jenkins, re-recording mixer Frank A. Montaño, supervising sound editor and designer Eric Norris, supervising sound editor and designer Scott Hecker, and dialogue supervisor Kira Roessler. … [Read more...]

New Mobile Loudness Research Results from TC Electronic

July 3, 2013 by Joshua Kaplan

TC Electronic recently published the results of a five-year study of most major mobile devices' audio capabilities. The findings show a broad diversity in performance from platform to platform; with a variation of up to 20 db output between devices! In light of these differences, how should sound designers working on mobile projects mix and prepare their audio files? The … [Read more...]

A Little Overdue Thank You

July 2, 2013 by Shaun Farley

I've been a bit remiss in my duty lately, and there are several people who need to be thanked for their contributions on the site. To begin, let me thank two gentlemen who contributed in May: Randy Thom - for his thoughts on "Time" as both an element in sound design, and a work-flow issue Jeremy Peirson - for taking the time to discuss his work on the film Looper … [Read more...]

The Sound of the Room

July 2, 2013 by Shaun Farley

Whether we stop to consciously think about it or not, acoustics has a huge impact on the work we do. At the most basic level, knowledge of the playback environment or medium affects how we approach a given project: broadcast, web, theatrical, home video, conference floor, etc. Maybe we add more bass for web distributed pieces, or reduce the dynamic range slightly for a product … [Read more...]

The Sound of Monsters University

June 27, 2013 by Joshua Kaplan

[vimeo width="400" height="300"]http://www.vimeo.com/69126435[/vimeo] In this exclusive SoundWorks Collection profile we talk with Sound Designer Tom Myers of Skywalker Sound about his work on Pixar Animation's latest film, Monster University. Be sure to check SoundWorks Collection for other great audio profiles. … [Read more...]

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