• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Sonic Movement

April 7, 2014 by John Black

An interesting investigation into how cars 'should' sound. While our cities are in continuous visual and tactile evolution, our sonic landscape is primitive and disordered. With the dawn of silent electric vehicles comes a need for pedestrian warning sounds. This represents an opportunity to reflect upon the noise of our streets today and fantasize on what the future of our … [Read more...]

“How to Record Waves” on Quiet Planet

April 5, 2014 by Shaun Farley

Gordon Hempton has a new article up on his Quiet Planet website talking about recording waves. Find a beach exposed to the open ocean (high-energy) with a large tidal change (higher latitudes) at least several miles from the nearest frequently used road (wilderness) that slopes sharply, so at low tide you encounter diverse substrates (sand, gravel, cobblestones). Head here to … [Read more...]

In Conversation – Interview with Coll Anderson

April 2, 2014 by Shaun Farley

Andy Wooding has a new interview with one of our former Featured Sound Designers, Coll Anderson, up over on FilmDoctor.co.uk. I don’t know if there’s a difference. They both involve a certain level of verisimilitude and so you can’t really say there’s a difference. People will say ‘documentaries are real and fictitious films are about telling stories’ but documentaries are … [Read more...]

Mixing for Factual Formats – Interview with Bob Bronow

April 2, 2014 by admin

If you've ever wondered what it takes to put together a compelling soundtrack for factual television, Bob Bronow's interview over at A Sound Effect makes worthy reading. The Emmy Award winning sound designer and re-recording mixer reflects on his workflow creating the sound for reality series The Deadliest Catch, and discusses the particular challenges of working within the … [Read more...]

SFX Round Up – April 2014

April 1, 2014 by Joshua Kaplan

It's April, and you'd be a fool if you didn't check out this past month's freshly released sound libraries. From quiet forests, ocean sounds, and country ambience, to war-torn future soundscapes and the introduction of a new company to the sound design community, plus a BIG contest announcement, Designing Sound's monthly round up has you covered. … [Read more...]

The Hybrid Animal Sound Design Competition

March 31, 2014 by Joshua Kaplan

No matter how deep your interest in animal husbandry may be, you're probably never going to figure out what the spawn of a camel and a mollusk might sound like. Or will you? Interested sound designers still have a little more than a week left to enter the Hybrid Animal Sound Design Competition, where the creation from scratch of a brand new animal call could net a share of … [Read more...]

New Training Materials for Game Audio in Unity

March 28, 2014 by Shaun Farley

Focal Press has recently released a new book on game audio entitled The Essential Guide to Game Audio. I know what you may be thinking, "Aren't there already enough books on game audio?" This is a worthy addition to the plethora of learning materials already on the market. It fills a gap by focusing on game audio in the Unity Engine. It's also co-authored by two well respected … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework