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News: John Sanacore and “Ash vs. Evil Dead”

January 19, 2016 by admin

In a recent article on Post Magazine, Foley mixer John Sanacore shared some of his mic techniques for capturing clean and useful Foley sounds. Take a look at the article to find out his personal mic preferences for different types of Foley, as well as a brief overview of his recording workflow. … [Read more...]

Bellingham Audio in Games Event (BAIGE)

January 18, 2016 by Luca Fusi

Community spotlight on: the Pacific Northwest, a uniquely concentrated locus of game audio talent goings-on. Every month, Vancouver and Seattle both host up an in- to semi-formal gathering for like-minded designers and composers, usually alternating developer showcases and bar crawls. Lots of cities do these, but it seems like these ours are particularly … [Read more...]

New SFX Libraries: December Recap

January 14, 2016 by Adriane Kuzminski

Two women kiss on a foggy European destination street with blue and white light displays, secluded from the others walking down the road.

If you are releasing a new SFX library and you would like it to be included in our recap, please send us the details through our SFX Independence Submission Form. Now excuse me as I mourn Alan Rickman. I know I’ve let half the month go by again without the recap, but - what can I say? - buying a new house means a lot of moving and planning and building and raking and … [Read more...]

News: A Sound Effect – Make Your Own Christmas SFX

December 21, 2015 by admin

In keeping with the festive spirit of the holidays, Asbjoern Andersen of A Sound Effect has compiled a collection of brief guides on how to create some iconic Christmas sound effects. Head over to the blog to find some quick and useful tips on recreating some very familiar SFX-- but don't be fooled, these tips will help you long after the new year rolls round! … [Read more...]

New SFX Libraries: November Recap

December 19, 2015 by Adriane Kuzminski

The dusk sky spans across a shore in brilliant blue, white and red.

If you are releasing a new SFX library and you would like it to be included in our recap, send us the details through our SFX Independence Submission Form (and yes, I know there are less than two weeks left in December, but don't let that stop you).   “I can’t believe this year’s almost over!” ...you know they can believe it though. Unless the Gregorian calendar … [Read more...]

Sound Show – The Revenant, with Randy Thom and Martin Hernandez

December 17, 2015 by Shaun Farley

This Saturday (December 19th), attend a discussion of the sound for Alejandro Iñárritu's The Revenant with Supervising Sound Editors and Sound Designers Randy Thom and Martin Hernandez. The presentation will be held at the Fox studio lot in Los Angeles, CA, at 7PM. Please note that this not a film screening, but a discussion of the design work that went in to particular scenes … [Read more...]

News: Steve Green & Giant Squid Studios – Audio Narratives

December 15, 2015 by admin

As sound designers, our jobs usually entail creating a vivid sonic world to accompany a narrative. But often, the nature of the worlds we are creating presents some unique challenges; there's no doubt this was the case on ABZÛ, an upcoming underwater exploration game from Giant Squid Studios. In a recent blog post, Giant Squid's sound designer Steve Green delves into their … [Read more...]

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