Matteo Milani of USO Project has made another of his great interviews, this time with Gary Rydstrom. Gary Rydstrom was born in 1959 in Chicago, IL. He graduated from the University of Southern California - School of Cinematic Arts in 1981. He began his career at Sprocket Systems, formerly Skywalker Sound, in 1983. Offered the job by a college professor, Gary received the … [Read more...]
The Sound and Music of “Cars 2”
[vimeo]http://vimeo.com/25497102[/vimeo] The busiest man in Hollywood (North), John Lasseter returns to the Directors chair in Cars 2 as Lighting McQueen and tow truck Mater head overseas to compete in the first-ever World Grand Prix. Helping to bring to life the sound and music of this international espionage adventure include Composer Michael Giacchino, Re-recording … [Read more...]
Behind the Art: Craig Berkey
It’s time for another “Behind the Art” interview, the section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design. We’ve asked one of the most prolific sound designers right now, Craig Berkey, to share some thoughts with us. Just recently, Berkey has been the sound designer for both the latest mutant magnum opus, X-Men: First … [Read more...]
AudioMedia: “The Lost Thing”
June's issue of AudioMedia magazine features an interview with sound designer John Kassab for his work on "The Lost Thing". You can read it here. You can also check an interview I had with John some months ago and also a great video from SoundWorks Collection. … [Read more...]
The Recordist Releases Ultimate Chain
Many of you already know what the "Ultimate" word means in the sfx world... More fun from The Recordist! This time the turn is for chains, featured in the new Ultimate Chain library, which includes 670 different sounds presented on 160 files recorded at 24-Bit 96kHz in WAV format. Included in this collection are a wide variety of performances with large heavy chains, medium … [Read more...]
Audio Implementation Greats #11: Marrying Toolsets
It may be premature for me to turn the focus of the series towards the future, as we find ourselves deep in the throes of the current generation console development, but I think by now those of us submerged in creating ever-expanding soundscapes for games at times suffer under the burden of our limitations. Of course, it isn't all bad, given a set of constraints and creatively … [Read more...]
Coll Anderson Special: Exclusive Interview
To get things rolling on this month's featured sound designer, here's a little introductory interview with Coll Anderson. Designing Sound: How did you first get interested in sound? Coll Anderson: My Mother was a DJ at a country radio station in Des Moines Iowa. She did that and was a VO artist... I started hanging out at the station when she was doing her show, and then … [Read more...]




