Guild Wars 2 was released recently and if any of you have had a chance to hear the wonderful sound design in the MMO you will definitely like to check out the article over at Sound + Vision. The videos in particular are the most interesting part. What are the challenges of designing a soundscape for an MMO in particular? Two of the biggest challenges in an MMO are both the … [Read more...]
Wwise Project Adventure – Damian Kastbauer
I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine® Designing Sound: Tell me a bit about Wwise Project Adventure. What is it? What is it's purpose? Damain Kastbauer: "The Wwise Project Adventure - A Handbook for Creating … [Read more...]
Robi Kauker’s Planet of Sound
There is a pretty cool interview up at Transuranic Design Works with Sims series Audio Director Robi Kauker. I am always interested to hear about how audio teams uses software like Max/MSP in their process. One answer that was very interesting to me was on the subject of middleware: JF: What do you think of the middleware approach to solving problems? Kauker: Middleware is … [Read more...]
The Voice Over Story behind Battlefield – An Interview With Tomas Danko
Fantastic interview by Watson Wu over at the RØDE Microphones: When a gamer plays EA's platinum selling Battlefield title, they will often remember and enjoy the sounds of numerous weapons and vehicles, but of course great sounding voices from clean recordings also make the game shine. In fact, Battlefield has a huge array of characteristic voices! With the recent … [Read more...]
Video Games and Loudness Standards: Interview with Sony’s Garry Taylor
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]
Working Hollywood: Gary Hecker makes noise for ‘Savages’
At age 16, Hecker first witnessed a session of foley — named after legendary Hollywood sound effects pioneer Jack Foley. After graduating from high school, Hecker dedicated himself to learning the craft during a six-month apprenticeship with his stepfather Bob Rutledge, who owned a sound editorial company. More than 30 years later, Hecker, 51, has collaborated with top … [Read more...]
Exclusive Interview: Bryan Jerden on Trailer Sound Design
For quite a few years, sound design for trailers has become increasingly creative and interesting. For blockbusters in Hollywood, an imaginative trailer campaign seems to be more and more important and sound is quite often utilized in inspired and inspiring ways. One of the top sound designers of Hollywood trailers is Bryan Jerden who has worked on prominent movie trailers … [Read more...]



