[written by Jim Stout] Blastwave FX is known for its signature sound and style. Feedback from their customers usually includes comments like “unique”, “high quality” and “clean” -“super clean”, in fact. However, one product prides itself on being anything but clean – Buzzsaw. The innovative distortion library was created in 2007 and released in early 2008. Since then, it has … [Read more...]
Interview with Leonard J. Paul, of the School of Video Game Audio
With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education courses that will prepare prospective professionals accordingly. Last week, I posted this open call for students to enrol in the School of Video Game Audio. The co-founder of the School, Leonard J. Paul, has been kind … [Read more...]
Randy Thom Interview
Liam Forrest put a few questions to the mind behind the sounds that enhance our movie going experience. Randy Thom is a double Oscar winning sound designer and is the current director of sound design with Lucasfilm. He has spent over thirty years working in sound design and is one of the most highly respected sound designers in the film industry. For those who don’t … [Read more...]
A Sound Life – Oriol Tarragó
Sound sparks your imagination, carries emotions, and takes you back to that special moment or to a place where you have not been before. Movies such as Blade Runner, Star Wars, Apocalypse Now or Grand Prix have used it masterly to create magic atmospheres that become critical to communicate the story. Iker Gil interviews Oriol Tarragó, sound designer for over 30 movies, about … [Read more...]
AudioGaming – An Interview
We've had some inspiring, insightful and practical thoughts about procedural audio in the past few interviews. We've not only looked at what can ideally be possible with it, but also what its limitations can be. For those of you who keep up with game audio news, AudioGaming must not be new to you. They are a few years old with the sole purpose of developing next generation … [Read more...]
Procedural Audio: An Interview with Nicolas Fournel
Nicolas Fournel has had a long career with game audio and has been at the forefront in the research and development of audio tools. He maintains procedural-audio.com, a repository of procedural audio information and the recently created the Procedural Audio Interest Group. He was more than happy to add his voice to the procedural audio series based on his varied experiences in … [Read more...]
Big Sounds on Little Devices: An Exclusive Interview with Andrew Quinn
Andrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on the new social label WarChest. The music for the game was produced by Marc Canham of Nimrod Productions. DS: Can you tell us a little about how you got into game audio, and your audio career so far? AQ: I … [Read more...]



