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Nicolas Becker – Behind the Art

December 22, 2012 by Peter Albrechtsen

We’re getting very close to the end of 2012 and there’s been lots of brilliant sonic experiences in the cinema throughout the year. One that really stood out, though, was the latest adaptation of Wuthering Heights by the English director Andrea Arnold with wonderfully textured soundscapes created by the French sound designer Nicolas Becker. Nicolas has worked as a foley artist … [Read more...]

Matthew Foust, Audiofile Engineering

November 29, 2012 by Varun Nair

Audiofile Engineering recently unveiled Triumph, not just an update to Wave Editor (with lots of new features) but rebuilt ground up to take full advantage of the latest features in OS X. I’ve been giving it a test run and will be sharing my thoughts in the form of a review shortly. Stay tuned for it because it will also include a big Audiofile Engineering app giveaway … [Read more...]

Ambience and Interactivity

November 29, 2012 by Varun Nair

[We are currently having a few problems with page formatting and embedding SoundCloud links, please bear with us until we fix it!] ‘Ambience’ is a word with a broad definition. It is perceived differently and can mean different things to different people. We are constantly surrounded by a wide range of sounds - some natural, some man-made. Ambient sounds don’t necessarily have … [Read more...]

Spectral Analysis: Interview with Rob Bridgett

November 27, 2012 by Jack Menhorn

Special thanks to Brad Dyck for submitting this wonderful interview with Rob Bridgett to DesigningSound! GDC RB: It’s funny, see the bags of coffee up there? That’s Sightglass coffee. It’s an incredible coffee shop in San Francisco. It’s funny because that’s where I met Damian (Kastbauer) at GDC this year. It was early, I was a little hung over and saw he tweeted about … [Read more...]

Ariel Gross Interview

November 21, 2012 by Michael Taylor

This is an interview with our guest poster for November -  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as the Saint's Row and Red Faction series. Check out Ariel's introduction post, and his blog 'I Feel Like a Fraud and So Can You!' Can you tell us a little about how you got into audio, and your audio career … [Read more...]

Sonic Salute’s Analog Cameras

November 16, 2012 by Shaun Farley

Mikkel Nielsen, founder of Sonic Salute, recently released a new library called "Analog Cameras." In his own words: What started out as a somewhat smaller camera sound effects recording project, quickly evolved into an obsessive need to find new cameras with different sounding shutters and winders. Every fleemarket, and camera entusiasts gathering, were thoroughly scanned for … [Read more...]

Guest Poster Introduction: Ariel Gross

November 7, 2012 by Michael Taylor

Editors note: This series of articles by Ariel were initially planned to be for the 'Featured Sound Designer', but due to recent changes to Designing Sound they will simply be posted each Wednesday over the month of November. And now, please allow Ariel Gross,  Studio Audio Director at Volition to introduce himself in his own words. The year is 1991. Ariel Gross is 12 years … [Read more...]

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