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Art and technique of sound design

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Broken Age – An Interview with Camden Stoddard and the audio team at Double Fine

April 28, 2015 by Cormac Donnelly

Broken Age launched Act I in January 2014. Funded through Kickstarter with it’s development the subject of an epic (and ongoing) documentary courtesy of 2 Player Productions, the game was noteworthy for a number of reasons. I personally really enjoyed the games sound and music so in August 2014 I caught up with Camden Stoddard, the lead sound designer on the game for a chat. I … [Read more...]

“His screaming as a woman with a high pitched voice really helped that scene.” An interview with Mike Wilhoit

April 21, 2015 by Richard Gould

Mike Wilhoit is currently a Supervising Sound Editor for Technicolor and has perviously worked for Soundelux, Universal and Goldwyn Studios. Designing Sound spoke to him about his career with a focus on his work in comedic feature films. Designing Sound: How did you find your way into sound for film and television? Mike Wilhoit: I started at Goldwyn Studios in 1974. I … [Read more...]

“All we can do, as a community, is to welcome anyone who wants to learn. ” An Interview with Fryda Wolff

April 10, 2015 by Berrak Nil

[ed. This interview was originally intended as a part of our focus on women in March] Fryda Wolff began her adult life working in video games for 12 years before deciding to run away and join the circus as a voice actor. She can be reached and researched at her website or on Twitter.  Designing Sound: How did you start working in the video game industry and what led you to … [Read more...]

“…desperately unstrategic…” – An interview with Jessica Curry, Director and Composer at The Chinese Room

March 18, 2015 by Cormac Donnelly

Jessica Curry is a Director and Composer at The Chinese Room, a game development studio based in Brighton, UK. The studio shipped their first game, Dear Esther in 2012 and are currently hard at work on their third, Everybody's Gone to the Rapture. Designing Sound: Tell us a little about how you got started out as a composer? What kind of projects did you start out … [Read more...]

“ADC, it’s easy as 1 10 11” – A Retrospective from the Pros

February 28, 2015 by Richard Gould

Used under a Creative Commons license. Click image to view source.

I was born in England in 1988. Some of my earliest memories involve old BBC and Mac computers. I grew up listening to CDs, MiniDisks, playing "Duck Hunt" on my sister's NES. The dial-up modem sounds are imprinted on my memory. I recall my father ordering books from Amazon.com back when that's all Amazon sold. In my teen years I assembled my own computer to save money and grew … [Read more...]

The Japan Sound Effects Collection Interview

February 4, 2015 by Jack Menhorn

At the time of writing, recent graduate and field recordist Chris Trevino has a Kickstarter campaign called "The Japan Sound Effect Collection" which he plans to be a collection of ambiences, train passes, and walla. Chris was kind enough to answer a few questions about his current campaign. Designing Sound: Tell us a little bit about your own background in sound and field … [Read more...]

Dynamics In Education – Interview With Michael Sweet, Professor of Game Audio at Berklee College of Music

January 29, 2015 by Richard Gould

  As the Artistic Director of Video Game Scoring at Berklee College of Music, Michael Sweet leads the development of the game scoring curriculum.  Michael is an accomplished video game composer and has been the audio director of more than 100 award winning video games.  His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, … [Read more...]

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